mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
feat: show discovered taxi nodes as markers on the world map
Add gold diamond markers for every flight master the player has already discovered (knownTaxiMask_), read from TaxiNodes.dbc and filtered to the current continent/map being displayed: - WorldMapTaxiNode struct carries canonical WoW coords + known flag - WorldMap::setTaxiNodes() accepts the per-frame list from game_screen - renderImGuiOverlay() projects each known node to UV, draws a gold diamond (AddQuadFilled) with a dark outline, and shows the node name as a tooltip on hover - GameHandler::isKnownTaxiNode(id) checks knownTaxiMask_[] efficiently - Markers update live — newly discovered nodes appear without reopening the map
This commit is contained in:
parent
488ec945b6
commit
d60d296b77
4 changed files with 75 additions and 0 deletions
|
|
@ -25,6 +25,15 @@ struct WorldMapPartyDot {
|
|||
std::string name; ///< Member name (shown as tooltip on hover)
|
||||
};
|
||||
|
||||
/// Taxi (flight master) node passed from the UI layer for world map overlay.
|
||||
struct WorldMapTaxiNode {
|
||||
uint32_t id = 0; ///< TaxiNodes.dbc ID
|
||||
uint32_t mapId = 0; ///< WoW internal map ID (0=EK,1=Kal,530=Outland,571=Northrend)
|
||||
float wowX = 0, wowY = 0, wowZ = 0; ///< Canonical WoW coordinates
|
||||
std::string name; ///< Node name (shown as tooltip)
|
||||
bool known = false; ///< Player has discovered this node
|
||||
};
|
||||
|
||||
struct WorldMapZone {
|
||||
uint32_t wmaID = 0;
|
||||
uint32_t areaID = 0; // 0 = continent level
|
||||
|
|
@ -57,6 +66,7 @@ public:
|
|||
void setMapName(const std::string& name);
|
||||
void setServerExplorationMask(const std::vector<uint32_t>& masks, bool hasData);
|
||||
void setPartyDots(std::vector<WorldMapPartyDot> dots) { partyDots_ = std::move(dots); }
|
||||
void setTaxiNodes(std::vector<WorldMapTaxiNode> nodes) { taxiNodes_ = std::move(nodes); }
|
||||
bool isOpen() const { return open; }
|
||||
void close() { open = false; }
|
||||
|
||||
|
|
@ -127,6 +137,10 @@ private:
|
|||
// Party member dots (set each frame from the UI layer)
|
||||
std::vector<WorldMapPartyDot> partyDots_;
|
||||
|
||||
// Taxi node markers (set each frame from the UI layer)
|
||||
std::vector<WorldMapTaxiNode> taxiNodes_;
|
||||
int currentMapId_ = -1; ///< WoW map ID currently loaded (set in loadZonesFromDBC)
|
||||
|
||||
// Exploration / fog of war
|
||||
std::vector<uint32_t> serverExplorationMask;
|
||||
bool hasServerExplorationMask = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue