mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-08 10:03:51 +00:00
feat(editor): add --displace-mesh for heightmap displacement on existing meshes
Offsets each vertex along its current normal by heightmap brightness × scale. UVs determine where each vertex samples the heightmap; sampling uses bilinear filtering with UV-wrap so repeating UVs tile correctly. Pairs naturally with --gen-mesh-grid: gen a flat grid, then --displace-mesh with a noise PNG to create procedural terrain. Or use it on a sphere to make a bumpy planet, on a cylinder for tree- bark deformation, etc. Output reports the actual delta range produced so the user can gauge the scale. A hint suggests running --smooth-mesh-normals afterward since the post-displacement shading would otherwise follow the original (now-stale) flat normals. Verified pipeline: --gen-mesh-grid (32×32, 1089 verts) → --gen- texture-noise → --displace-mesh (scale 2) → bounds X/Y stay ±5 while Z spans 0..1.93.
This commit is contained in:
parent
b5bd7cdc05
commit
d64d188b13
1 changed files with 100 additions and 0 deletions
|
|
@ -549,6 +549,8 @@ static void printUsage(const char* argv0) {
|
|||
std::printf(" Procedural straight staircase along +X with N steps (default 5 / 0.2 / 0.3 / 1.0)\n");
|
||||
std::printf(" --gen-mesh-grid <wom-base> <subdivisions> [size]\n");
|
||||
std::printf(" Subdivided flat plane on XY (NxN cells, 2N² triangles); useful for LOD demos\n");
|
||||
std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
|
||||
std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
|
||||
std::printf(" --gen-mesh-from-heightmap <wom-base> <heightmap.png> [scaleXZ] [scaleY]\n");
|
||||
std::printf(" Convert a grayscale PNG into a heightmap mesh (W×H verts, 2(W-1)(H-1) tris)\n");
|
||||
std::printf(" --export-mesh-heightmap <wom-base> <out.png> <W> <H>\n");
|
||||
|
|
@ -1020,6 +1022,7 @@ int main(int argc, char* argv[]) {
|
|||
"--add-texture-to-mesh", "--add-texture-to-zone",
|
||||
"--gen-mesh-stairs", "--gen-mesh-grid", "--gen-texture-gradient",
|
||||
"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
|
||||
"--displace-mesh",
|
||||
"--scale-mesh", "--translate-mesh", "--strip-mesh",
|
||||
"--gen-texture-noise", "--rotate-mesh",
|
||||
"--center-mesh", "--flip-mesh-normals", "--mirror-mesh",
|
||||
|
|
@ -18097,6 +18100,103 @@ int main(int argc, char* argv[]) {
|
|||
std::printf(" vertices : %zu = (N+1)²\n", wom.vertices.size());
|
||||
std::printf(" triangles : %zu = 2N²\n", wom.indices.size() / 3);
|
||||
return 0;
|
||||
} else if (std::strcmp(argv[i], "--displace-mesh") == 0 && i + 2 < argc) {
|
||||
// Displaces each vertex along its current normal by the
|
||||
// heightmap brightness × scale. UVs determine where each
|
||||
// vertex samples the heightmap.
|
||||
//
|
||||
// Pairs naturally with --gen-mesh-grid: gen a flat grid,
|
||||
// then --displace-mesh with a noise PNG to create
|
||||
// procedural terrain. Or use it on a sphere to make a
|
||||
// bumpy planet.
|
||||
std::string womBase = argv[++i];
|
||||
std::string pngPath = argv[++i];
|
||||
float scale = 1.0f;
|
||||
if (i + 1 < argc && argv[i + 1][0] != '-') {
|
||||
try { scale = std::stof(argv[++i]); } catch (...) {}
|
||||
}
|
||||
if (!std::isfinite(scale)) scale = 1.0f;
|
||||
if (womBase.size() >= 4 &&
|
||||
womBase.substr(womBase.size() - 4) == ".wom") {
|
||||
womBase = womBase.substr(0, womBase.size() - 4);
|
||||
}
|
||||
namespace fs = std::filesystem;
|
||||
if (!wowee::pipeline::WoweeModelLoader::exists(womBase)) {
|
||||
std::fprintf(stderr,
|
||||
"displace-mesh: %s.wom does not exist\n", womBase.c_str());
|
||||
return 1;
|
||||
}
|
||||
int W, H, comp;
|
||||
uint8_t* data = stbi_load(pngPath.c_str(), &W, &H, &comp, 1);
|
||||
if (!data) {
|
||||
std::fprintf(stderr,
|
||||
"displace-mesh: cannot read %s (%s)\n",
|
||||
pngPath.c_str(), stbi_failure_reason());
|
||||
return 1;
|
||||
}
|
||||
auto wom = wowee::pipeline::WoweeModelLoader::load(womBase);
|
||||
if (!wom.isValid()) {
|
||||
std::fprintf(stderr,
|
||||
"displace-mesh: failed to load %s.wom\n", womBase.c_str());
|
||||
stbi_image_free(data);
|
||||
return 1;
|
||||
}
|
||||
float minDelta = 1e30f, maxDelta = -1e30f;
|
||||
for (auto& v : wom.vertices) {
|
||||
// Sample the heightmap with bilinear filtering at
|
||||
// (u, v). Wrap repeating UVs.
|
||||
float u = v.texCoord.x - std::floor(v.texCoord.x);
|
||||
float vv = v.texCoord.y - std::floor(v.texCoord.y);
|
||||
float fx = u * (W - 1);
|
||||
float fy = vv * (H - 1);
|
||||
int x0 = static_cast<int>(fx);
|
||||
int y0 = static_cast<int>(fy);
|
||||
int x1 = std::min(x0 + 1, W - 1);
|
||||
int y1 = std::min(y0 + 1, H - 1);
|
||||
float tx = fx - x0;
|
||||
float ty = fy - y0;
|
||||
auto sample = [&](int x, int y) {
|
||||
return data[y * W + x] / 255.0f;
|
||||
};
|
||||
float a = sample(x0, y0);
|
||||
float b = sample(x1, y0);
|
||||
float c = sample(x0, y1);
|
||||
float d = sample(x1, y1);
|
||||
float ab = a + (b - a) * tx;
|
||||
float cd = c + (d - c) * tx;
|
||||
float h = ab + (cd - ab) * ty;
|
||||
float delta = h * scale;
|
||||
v.position += v.normal * delta;
|
||||
if (delta < minDelta) minDelta = delta;
|
||||
if (delta > maxDelta) maxDelta = delta;
|
||||
}
|
||||
stbi_image_free(data);
|
||||
// Recompute bounds; normals stay (they're now stale to
|
||||
// the displaced surface but the user can run --smooth-
|
||||
// mesh-normals if they want shading to follow the bumps).
|
||||
wom.boundMin = glm::vec3(1e30f);
|
||||
wom.boundMax = glm::vec3(-1e30f);
|
||||
for (const auto& v : wom.vertices) {
|
||||
wom.boundMin = glm::min(wom.boundMin, v.position);
|
||||
wom.boundMax = glm::max(wom.boundMax, v.position);
|
||||
}
|
||||
wom.boundRadius = glm::length(wom.boundMax - wom.boundMin) * 0.5f;
|
||||
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
|
||||
std::fprintf(stderr,
|
||||
"displace-mesh: failed to save %s.wom\n", womBase.c_str());
|
||||
return 1;
|
||||
}
|
||||
std::printf("Displaced %s.wom with %s\n",
|
||||
womBase.c_str(), pngPath.c_str());
|
||||
std::printf(" source PNG : %dx%d\n", W, H);
|
||||
std::printf(" scale : %g\n", scale);
|
||||
std::printf(" vertices : %zu touched\n", wom.vertices.size());
|
||||
std::printf(" delta : %.3f to %.3f\n", minDelta, maxDelta);
|
||||
std::printf(" new bounds : (%.3f, %.3f, %.3f) - (%.3f, %.3f, %.3f)\n",
|
||||
wom.boundMin.x, wom.boundMin.y, wom.boundMin.z,
|
||||
wom.boundMax.x, wom.boundMax.y, wom.boundMax.z);
|
||||
std::printf(" hint : run --smooth-mesh-normals so shading follows the bumps\n");
|
||||
return 0;
|
||||
} else if (std::strcmp(argv[i], "--gen-mesh-from-heightmap") == 0 && i + 2 < argc) {
|
||||
// Convert a grayscale PNG into a heightmap mesh. Each
|
||||
// pixel becomes one vertex; brightness becomes Y. The
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue