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fix: increase tile-count fallback from 10s to 20s to prevent premature spawn
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1 changed files with 6 additions and 3 deletions
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@ -5345,10 +5345,13 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
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}
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}
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}
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// After 10s, accept any loaded terrain (fallback for unusual spawns)
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if (!groundReady && elapsed >= 10.0f) {
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// After 20s, accept any loaded terrain (fallback for unusual spawns)
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if (!groundReady && elapsed >= 20.0f) {
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if (auto* tm = renderer->getTerrainManager()) {
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groundReady = (tm->getLoadedTileCount() >= 4);
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if (tm->getLoadedTileCount() >= 4) {
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groundReady = true;
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LOG_WARNING("Warmup: using tile-count fallback (", tm->getLoadedTileCount(), " tiles) after ", elapsed, "s");
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}
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}
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}
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