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fix: add Classic parseCastResult override with result enum +1 shift
Classic 1.12 SMSG_CAST_RESULT uses an enum starting at 0=AFFECTING_COMBAT (no SUCCESS entry), while WotLK starts at 0=SUCCESS, 1=AFFECTING_COMBAT. Without this override, Classic result codes were handled by TBC's parseCastResult which passed them unshifted, causing result 0 (AFFECTING_COMBAT) to be silently treated as success with no error shown. This applies the same +1 shift used in parseCastFailed so all Classic spell failure codes map correctly to getSpellCastResultString.
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@ -389,6 +389,7 @@ public:
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network::Packet buildCastSpell(uint32_t spellId, uint64_t targetGuid, uint8_t castCount) override;
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network::Packet buildUseItem(uint8_t bagIndex, uint8_t slotIndex, uint64_t itemGuid, uint32_t spellId = 0) override;
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bool parseCastFailed(network::Packet& packet, CastFailedData& data) override;
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bool parseCastResult(network::Packet& packet, uint32_t& spellId, uint8_t& result) override;
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bool parseMessageChat(network::Packet& packet, MessageChatData& data) override;
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bool parseGameObjectQueryResponse(network::Packet& packet, GameObjectQueryResponseData& data) override;
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// Classic 1.12 SMSG_CREATURE_QUERY_RESPONSE lacks the iconName string that TBC/WotLK include
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