diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index 810a2f52..7747dddc 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -723,7 +723,7 @@ void GameScreen::render(game::GameHandler& gameHandler) { ImGuiIO& io = ImGui::GetIO(); const float W = io.DisplaySize.x; const float H = io.DisplaySize.y; - const int alpha = static_cast(damageFlashAlpha_ * 180.0f); + const int alpha = static_cast(damageFlashAlpha_ * 100.0f); const ImU32 edgeCol = IM_COL32(200, 0, 0, alpha); const ImU32 fadeCol = IM_COL32(200, 0, 0, 0); const float thickness = std::min(W, H) * 0.12f;