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https://github.com/Kelsidavis/WoWee.git
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refactor: convert remaining 6 skipAll lambdas to registerSkipHandler
Replace all remaining inline skipAll dispatch lambdas with registerSkipHandler() calls, including 2 standalone entries and 3 for-loop groups covering ~96 opcodes total.
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commit
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1 changed files with 7 additions and 8 deletions
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@ -1684,8 +1684,8 @@ void GameHandler::registerOpcodeHandlers() {
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dispatchTable_[Opcode::SMSG_CREATURE_QUERY_RESPONSE] = [this](network::Packet& packet) { handleCreatureQueryResponse(packet); };
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dispatchTable_[Opcode::SMSG_ITEM_QUERY_SINGLE_RESPONSE] = [this](network::Packet& packet) { handleItemQueryResponse(packet); };
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dispatchTable_[Opcode::SMSG_INSPECT_TALENT] = [this](network::Packet& packet) { handleInspectResults(packet); };
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dispatchTable_[Opcode::SMSG_ADDON_INFO] = [this](network::Packet& packet) { packet.skipAll(); };
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dispatchTable_[Opcode::SMSG_EXPECTED_SPAM_RECORDS] = [this](network::Packet& packet) { packet.skipAll(); };
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registerSkipHandler(Opcode::SMSG_ADDON_INFO);
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registerSkipHandler(Opcode::SMSG_EXPECTED_SPAM_RECORDS);
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// -----------------------------------------------------------------------
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// XP / exploration
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@ -2154,14 +2154,14 @@ void GameHandler::registerOpcodeHandlers() {
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}
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}
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};
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// Multi-case group: consume silently
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// Consume silently — opcodes we receive but don't need to act on
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for (auto op : {
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Opcode::SMSG_GAMEOBJECT_DESPAWN_ANIM, Opcode::SMSG_GAMEOBJECT_RESET_STATE,
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Opcode::SMSG_FLIGHT_SPLINE_SYNC, Opcode::SMSG_FORCE_DISPLAY_UPDATE,
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Opcode::SMSG_FORCE_SEND_QUEUED_PACKETS, Opcode::SMSG_FORCE_SET_VEHICLE_REC_ID,
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Opcode::SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, Opcode::SMSG_DAMAGE_CALC_LOG,
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Opcode::SMSG_DYNAMIC_DROP_ROLL_RESULT, Opcode::SMSG_DESTRUCTIBLE_BUILDING_DAMAGE,
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}) { dispatchTable_[op] = [this](network::Packet& packet) { packet.skipAll(); }; }
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}) { registerSkipHandler(op); }
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dispatchTable_[Opcode::SMSG_FORCED_DEATH_UPDATE] = [this](network::Packet& packet) {
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playerDead_ = true;
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if (ghostStateCallback_) ghostStateCallback_(false);
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@ -3340,9 +3340,8 @@ void GameHandler::registerOpcodeHandlers() {
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packet.skipAll();
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};
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for (auto op : { Opcode::SMSG_LFG_UPDATE_SEARCH, Opcode::SMSG_UPDATE_LFG_LIST,
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Opcode::SMSG_LFG_PLAYER_INFO, Opcode::SMSG_LFG_PARTY_INFO }) {
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dispatchTable_[op] = [](network::Packet& packet) { packet.skipAll(); };
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}
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Opcode::SMSG_LFG_PLAYER_INFO, Opcode::SMSG_LFG_PARTY_INFO })
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registerSkipHandler(op);
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dispatchTable_[Opcode::SMSG_OPEN_LFG_DUNGEON_FINDER] = [this](network::Packet& packet) {
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packet.skipAll();
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if (openLfgCallback_) openLfgCallback_();
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@ -7695,7 +7694,7 @@ void GameHandler::registerOpcodeHandlers() {
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Opcode::SMSG_VOICE_SESSION_LEAVE,
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Opcode::SMSG_VOICE_SESSION_ROSTER_UPDATE,
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Opcode::SMSG_VOICE_SET_TALKER_MUTED
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}) { dispatchTable_[op] = [this](network::Packet& packet) { packet.skipAll(); }; }
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}) { registerSkipHandler(op); }
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}
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void GameHandler::handlePacket(network::Packet& packet) {
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