refactor: convert remaining 6 skipAll lambdas to registerSkipHandler

Replace all remaining inline skipAll dispatch lambdas with
registerSkipHandler() calls, including 2 standalone entries and
3 for-loop groups covering ~96 opcodes total.
This commit is contained in:
Kelsi 2026-03-25 14:58:34 -07:00
parent 5fe12f3f62
commit d73c84d98d

View file

@ -1684,8 +1684,8 @@ void GameHandler::registerOpcodeHandlers() {
dispatchTable_[Opcode::SMSG_CREATURE_QUERY_RESPONSE] = [this](network::Packet& packet) { handleCreatureQueryResponse(packet); }; dispatchTable_[Opcode::SMSG_CREATURE_QUERY_RESPONSE] = [this](network::Packet& packet) { handleCreatureQueryResponse(packet); };
dispatchTable_[Opcode::SMSG_ITEM_QUERY_SINGLE_RESPONSE] = [this](network::Packet& packet) { handleItemQueryResponse(packet); }; dispatchTable_[Opcode::SMSG_ITEM_QUERY_SINGLE_RESPONSE] = [this](network::Packet& packet) { handleItemQueryResponse(packet); };
dispatchTable_[Opcode::SMSG_INSPECT_TALENT] = [this](network::Packet& packet) { handleInspectResults(packet); }; dispatchTable_[Opcode::SMSG_INSPECT_TALENT] = [this](network::Packet& packet) { handleInspectResults(packet); };
dispatchTable_[Opcode::SMSG_ADDON_INFO] = [this](network::Packet& packet) { packet.skipAll(); }; registerSkipHandler(Opcode::SMSG_ADDON_INFO);
dispatchTable_[Opcode::SMSG_EXPECTED_SPAM_RECORDS] = [this](network::Packet& packet) { packet.skipAll(); }; registerSkipHandler(Opcode::SMSG_EXPECTED_SPAM_RECORDS);
// ----------------------------------------------------------------------- // -----------------------------------------------------------------------
// XP / exploration // XP / exploration
@ -2154,14 +2154,14 @@ void GameHandler::registerOpcodeHandlers() {
} }
} }
}; };
// Multi-case group: consume silently // Consume silently — opcodes we receive but don't need to act on
for (auto op : { for (auto op : {
Opcode::SMSG_GAMEOBJECT_DESPAWN_ANIM, Opcode::SMSG_GAMEOBJECT_RESET_STATE, Opcode::SMSG_GAMEOBJECT_DESPAWN_ANIM, Opcode::SMSG_GAMEOBJECT_RESET_STATE,
Opcode::SMSG_FLIGHT_SPLINE_SYNC, Opcode::SMSG_FORCE_DISPLAY_UPDATE, Opcode::SMSG_FLIGHT_SPLINE_SYNC, Opcode::SMSG_FORCE_DISPLAY_UPDATE,
Opcode::SMSG_FORCE_SEND_QUEUED_PACKETS, Opcode::SMSG_FORCE_SET_VEHICLE_REC_ID, Opcode::SMSG_FORCE_SEND_QUEUED_PACKETS, Opcode::SMSG_FORCE_SET_VEHICLE_REC_ID,
Opcode::SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, Opcode::SMSG_DAMAGE_CALC_LOG, Opcode::SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, Opcode::SMSG_DAMAGE_CALC_LOG,
Opcode::SMSG_DYNAMIC_DROP_ROLL_RESULT, Opcode::SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, Opcode::SMSG_DYNAMIC_DROP_ROLL_RESULT, Opcode::SMSG_DESTRUCTIBLE_BUILDING_DAMAGE,
}) { dispatchTable_[op] = [this](network::Packet& packet) { packet.skipAll(); }; } }) { registerSkipHandler(op); }
dispatchTable_[Opcode::SMSG_FORCED_DEATH_UPDATE] = [this](network::Packet& packet) { dispatchTable_[Opcode::SMSG_FORCED_DEATH_UPDATE] = [this](network::Packet& packet) {
playerDead_ = true; playerDead_ = true;
if (ghostStateCallback_) ghostStateCallback_(false); if (ghostStateCallback_) ghostStateCallback_(false);
@ -3340,9 +3340,8 @@ void GameHandler::registerOpcodeHandlers() {
packet.skipAll(); packet.skipAll();
}; };
for (auto op : { Opcode::SMSG_LFG_UPDATE_SEARCH, Opcode::SMSG_UPDATE_LFG_LIST, for (auto op : { Opcode::SMSG_LFG_UPDATE_SEARCH, Opcode::SMSG_UPDATE_LFG_LIST,
Opcode::SMSG_LFG_PLAYER_INFO, Opcode::SMSG_LFG_PARTY_INFO }) { Opcode::SMSG_LFG_PLAYER_INFO, Opcode::SMSG_LFG_PARTY_INFO })
dispatchTable_[op] = [](network::Packet& packet) { packet.skipAll(); }; registerSkipHandler(op);
}
dispatchTable_[Opcode::SMSG_OPEN_LFG_DUNGEON_FINDER] = [this](network::Packet& packet) { dispatchTable_[Opcode::SMSG_OPEN_LFG_DUNGEON_FINDER] = [this](network::Packet& packet) {
packet.skipAll(); packet.skipAll();
if (openLfgCallback_) openLfgCallback_(); if (openLfgCallback_) openLfgCallback_();
@ -7695,7 +7694,7 @@ void GameHandler::registerOpcodeHandlers() {
Opcode::SMSG_VOICE_SESSION_LEAVE, Opcode::SMSG_VOICE_SESSION_LEAVE,
Opcode::SMSG_VOICE_SESSION_ROSTER_UPDATE, Opcode::SMSG_VOICE_SESSION_ROSTER_UPDATE,
Opcode::SMSG_VOICE_SET_TALKER_MUTED Opcode::SMSG_VOICE_SET_TALKER_MUTED
}) { dispatchTable_[op] = [this](network::Packet& packet) { packet.skipAll(); }; } }) { registerSkipHandler(op); }
} }
void GameHandler::handlePacket(network::Packet& packet) { void GameHandler::handlePacket(network::Packet& packet) {