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feat(editor): add --bulk-rename-by-magic recursive recovery flag
Walks a directory tree, identifies every file by 4-byte magic, and renames each one to use the correct .w* extension. Counterpart to single-file --rename-by-magic for the case where a whole asset bundle came in with mangled extensions (extracted from a tarball that lost suffixes, downloaded with CDN-rewritten names, dumped from a database BLOB column). Same safety semantics as the single-file flag: conflicts are skipped without --force, --dry-run prints the planned moves without touching the filesystem. Reports per-file PASS/FAIL/ CONFLICT and a final summary (renamed / skipped-conflict / already-correct / unrecognized counts). Exits 1 if any rename failed (e.g. permission errors) so it can be wired into CI as a gate.
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@ -1355,6 +1355,8 @@ void printUsage(const char* argv0) {
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std::printf(" Recursively walk a directory; report per-format file count, total entries, and bytes for every Wowee open format found\n");
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std::printf(" --rename-by-magic <file> [--dry-run] [--force]\n");
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std::printf(" Recover the correct .w* extension on a file by reading its 4-byte magic. --dry-run prints the planned move; --force overwrites\n");
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std::printf(" --bulk-rename-by-magic <dir> [--dry-run] [--force]\n");
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std::printf(" Apply --rename-by-magic recursively to every file in <dir>. Conflicts are skipped without --force; exits 1 if any rename failed\n");
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std::printf(" --gen-animations <wani-base> [name]\n");
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std::printf(" Emit .wani starter: 5 essential animations (Stand / Walk / Run / Death / AttackUnarmed) with fallback chains\n");
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std::printf(" --gen-animations-combat <wani-base> [name]\n");
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