Fix Monster faction group bit: use 8 (Monster) not 4 (Horde)

FactionGroupMask bits are 1=Player, 2=Alliance, 4=Horde, 8=Monster.
The hostility check was using bit 4 (Horde) to detect monsters, causing
all hostile mobs to appear friendly/green.
This commit is contained in:
Kelsi 2026-02-06 17:01:00 -08:00
parent 2859c95372
commit d7a26ed3c5
2 changed files with 6 additions and 4 deletions

View file

@ -652,8 +652,9 @@ void Application::setupUICallbacks() {
uint32_t factionGroup = dbc->getUInt32(i, 3);
uint32_t enemyGroup = dbc->getUInt32(i, 5);
bool hostile = (enemyGroup & playerFriendGroup) != 0;
// Monster factionGroup bit (4) = hostile to players
if (!hostile && (factionGroup & 4) != 0) {
// Monster factionGroup bit (8) = hostile to players
// Bits: 1=Player, 2=Alliance, 4=Horde, 8=Monster
if (!hostile && (factionGroup & 8) != 0) {
hostile = true;
}
// Check individual enemy faction IDs (fields 6-9)

View file

@ -751,8 +751,9 @@ void NpcManager::initialize(pipeline::AssetManager* am,
uint32_t enemyGroup = dbc->getUInt32(i, 5);
// Check group-level hostility
bool hostile = (enemyGroup & playerFriendGroup) != 0;
// Check if creature is a Monster type (factionGroup bit 4)
if (!hostile && (factionGroup & 4) != 0) {
// Check if creature is a Monster type (factionGroup bit 8)
// Bits: 1=Player, 2=Alliance, 4=Horde, 8=Monster
if (!hostile && (factionGroup & 8) != 0) {
hostile = true;
}
// Check individual enemy faction IDs (fields 6-9)