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Unify asset system: one asset set, always high-res
Remove HDPackManager, expansion overlay manifests, and BLP size-comparison logic. Assets now resolve through a single manifest with a simple override directory (Data/override/) for future HD upgrades.
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13 changed files with 31 additions and 658 deletions
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@ -30,7 +30,6 @@ struct ExpansionProfile {
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std::string locale = "enUS";
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uint32_t timezone = 0;
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std::string dataPath; // Absolute path to expansion data dir
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std::string assetManifest; // Path to expansion-specific asset manifest (absolute, resolved from dataPath)
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uint32_t maxLevel = 60;
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std::vector<uint32_t> races;
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std::vector<uint32_t> classes;
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