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https://github.com/Kelsidavis/WoWee.git
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Unify asset system: one asset set, always high-res
Remove HDPackManager, expansion overlay manifests, and BLP size-comparison logic. Assets now resolve through a single manifest with a simple override directory (Data/override/) for future HD upgrades.
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13 changed files with 31 additions and 658 deletions
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@ -17,8 +17,8 @@ namespace pipeline {
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* AssetManager - Unified interface for loading WoW assets
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*
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* Reads pre-extracted loose files indexed by manifest.json.
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* Supports layered manifests: overlay manifests (HD packs, mods)
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* are checked before the base manifest, with higher priority first.
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* Supports an override directory (Data/override/) checked before the manifest
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* for HD textures, custom content, or mod overrides.
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* Use the asset_extract tool to extract MPQ archives first.
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* All reads are fully parallel (no serialization mutex needed).
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*/
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@ -44,26 +44,6 @@ public:
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*/
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bool isInitialized() const { return initialized; }
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/**
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* Add an overlay manifest (HD packs, mods) checked before the base manifest.
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* Higher priority overlays are checked first.
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* @param manifestPath Full path to the overlay's manifest.json
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* @param priority Priority level (higher = checked first)
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* @param id Unique identifier for this overlay (e.g. "hd_character")
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* @return true if overlay loaded successfully
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*/
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bool addOverlayManifest(const std::string& manifestPath, int priority, const std::string& id);
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/**
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* Remove a previously added overlay manifest by id.
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*/
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void removeOverlay(const std::string& id);
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/**
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* Get list of active overlay IDs.
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*/
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std::vector<std::string> getOverlayIds() const;
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/**
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* Load a BLP texture
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* @param path Virtual path to BLP file (e.g., "Textures\\Minimap\\Background.blp")
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@ -140,24 +120,17 @@ private:
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bool initialized = false;
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std::string dataPath;
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std::string expansionDataPath_; // e.g. "Data/expansions/wotlk"
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std::string overridePath_; // e.g. "Data/override"
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// Base manifest (loaded from dataPath/manifest.json)
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AssetManifest manifest_;
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LooseFileReader looseReader_;
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// Overlay manifests (HD packs, mods) - sorted by priority descending
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struct ManifestLayer {
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AssetManifest manifest;
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int priority;
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std::string id;
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};
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std::vector<ManifestLayer> overlayLayers_; // Sorted by priority desc
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/**
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* Resolve filesystem path checking overlays first, then base manifest.
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* Returns empty string if not found in any layer.
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* Resolve filesystem path: check override dir first, then base manifest.
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* Returns empty string if not found.
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*/
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std::string resolveLayeredPath(const std::string& normalizedPath) const;
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std::string resolveFile(const std::string& normalizedPath) const;
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mutable std::mutex cacheMutex;
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std::map<std::string, std::shared_ptr<DBCFile>> dbcCache;
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@ -1,97 +0,0 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <unordered_map>
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namespace wowee {
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namespace pipeline {
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class AssetManager;
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/**
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* Metadata for a single HD texture pack on disk.
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*
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* Each pack lives in Data/hd/<packDir>/ and contains:
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* pack.json - metadata (id, name, group, compatible expansions, size)
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* manifest.json - standard asset manifest with HD override textures
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* assets/ - the actual HD files
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*/
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struct HDPack {
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std::string id; // Unique identifier (e.g. "character_hd")
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std::string name; // Human-readable name
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std::string group; // Grouping label (e.g. "Character", "Terrain")
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std::vector<std::string> expansions; // Compatible expansion IDs
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uint32_t totalSizeMB = 0; // Approximate total size on disk
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std::string manifestPath; // Full path to manifest.json
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std::string packDir; // Full path to pack directory
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bool enabled = false; // User-toggled enable state
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};
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/**
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* HDPackManager - discovers, manages, and wires HD texture packs.
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*
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* Scans Data/hd/ subdirectories for pack.json files. Each pack can be
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* enabled/disabled via setPackEnabled(). Enabled packs are wired into
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* AssetManager as high-priority overlay manifests so that HD textures
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* override the base expansion assets transparently.
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*/
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class HDPackManager {
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public:
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HDPackManager() = default;
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/**
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* Scan the HD root directory for available packs.
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* @param hdRootPath Path to Data/hd/ directory
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*/
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void initialize(const std::string& hdRootPath);
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/**
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* Get all discovered packs.
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*/
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const std::vector<HDPack>& getAllPacks() const { return packs_; }
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/**
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* Get packs compatible with a specific expansion.
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*/
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std::vector<const HDPack*> getPacksForExpansion(const std::string& expansionId) const;
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/**
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* Enable or disable a pack. Persists state in enabledPacks_ map.
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*/
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void setPackEnabled(const std::string& packId, bool enabled);
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/**
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* Check if a pack is enabled.
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*/
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bool isPackEnabled(const std::string& packId) const;
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/**
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* Apply enabled packs as overlays to the asset manager.
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* Removes previously applied overlays and re-adds enabled ones.
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*/
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void applyToAssetManager(AssetManager* assetManager, const std::string& expansionId);
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/**
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* Save enabled pack state to a settings file.
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*/
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void saveSettings(const std::string& settingsPath) const;
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/**
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* Load enabled pack state from a settings file.
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*/
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void loadSettings(const std::string& settingsPath);
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private:
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std::vector<HDPack> packs_;
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std::unordered_map<std::string, bool> enabledState_; // packId → enabled
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// Overlay IDs currently applied to AssetManager (for removal on re-apply)
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std::vector<std::string> appliedOverlayIds_;
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static constexpr int HD_OVERLAY_PRIORITY_BASE = 100; // High priority, above expansion base
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};
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} // namespace pipeline
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} // namespace wowee
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