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Fix spell cast error messages, action bar drag-drop, and player name display
- Rewrite SpellCastResult enum to match AzerothCore 3.3.5a values (was misaligned, showing wrong error messages like "Not while trading" instead of "Unit not in front") - Fix spellbook-to-action-bar drag-drop by using ImGuiHoveredFlags_AllowWhenBlockedByActiveItem for cross-window hover detection - Fix player frame showing wrong character name by looking up activeCharacterGuid instead of always using characters[0] - Clear playerNameCache on disconnect to prevent stale names across sessions
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3 changed files with 153 additions and 114 deletions
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@ -720,8 +720,14 @@ void GameScreen::renderPlayerFrame(game::GameHandler& gameHandler) {
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uint32_t playerMaxHp = 100;
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const auto& characters = gameHandler.getCharacters();
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if (!characters.empty()) {
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const auto& ch = characters[0];
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uint64_t activeGuid = gameHandler.getActiveCharacterGuid();
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const game::Character* activeChar = nullptr;
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for (const auto& c : characters) {
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if (c.guid == activeGuid) { activeChar = &c; break; }
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}
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if (!activeChar && !characters.empty()) activeChar = &characters[0];
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if (activeChar) {
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const auto& ch = *activeChar;
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playerName = ch.name;
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// Use live server level if available, otherwise character struct
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playerLevel = gameHandler.getPlayerLevel();
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@ -1510,7 +1516,7 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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}
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bool rightClicked = ImGui::IsItemClicked(ImGuiMouseButton_Right);
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bool hoveredOnRelease = ImGui::IsItemHovered() &&
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bool hoveredOnRelease = ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) &&
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ImGui::IsMouseReleased(ImGuiMouseButton_Left);
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// Drop dragged spell from spellbook onto this slot
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