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Fix character creation on Turtle WoW (4 extra bytes + IN_PROGRESS handling)
CMSG_CHAR_CREATE was silently dropped by the server because the packet was 4 bytes too short. Wireshark capture of the real 1.12.1 client revealed 4 trailing zero bytes after outfitId. Also treat IN_PROGRESS (code 46) as success since Turtle WoW sends it instead of SUCCESS.
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2 changed files with 14 additions and 2 deletions
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@ -299,6 +299,9 @@ network::Packet CharCreatePacket::build(const CharCreateData& data) {
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packet.writeUInt8(data.hairColor);
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packet.writeUInt8(data.facialHair);
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packet.writeUInt8(0); // outfitId, always 0
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// Turtle WoW / 1.12.1 clients send 4 extra zero bytes after outfitId.
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// Servers may validate packet length and silently drop undersized packets.
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packet.writeUInt32(0);
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LOG_DEBUG("Built CMSG_CHAR_CREATE: name=", data.name,
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" race=", static_cast<int>(data.race),
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