From d8c0820c764b30db73a3371f21e1aea85099e487 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Sat, 21 Mar 2026 10:33:21 -0700 Subject: [PATCH] feat: fire CHAT_MSG_COMBAT_FACTION_CHANGE on reputation changes Fire CHAT_MSG_COMBAT_FACTION_CHANGE with the reputation change message alongside UPDATE_FACTION when faction standings change. Used by reputation tracking addons (FactionFriend, RepHelper) that parse reputation gain messages. --- src/game/game_handler.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index 067c5d53..fda63c81 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -4270,8 +4270,10 @@ void GameHandler::handlePacket(network::Packet& packet) { addSystemChatMessage(buf); watchedFactionId_ = factionId; if (repChangeCallback_) repChangeCallback_(name, delta, standing); - if (addonEventCallback_) + if (addonEventCallback_) { addonEventCallback_("UPDATE_FACTION", {}); + addonEventCallback_("CHAT_MSG_COMBAT_FACTION_CHANGE", {std::string(buf)}); + } } LOG_DEBUG("SMSG_SET_FACTION_STANDING: faction=", factionId, " standing=", standing); }