feat: propagate OBJECT_FIELD_SCALE_X through creature and GO spawn pipeline

Reads OBJECT_FIELD_SCALE_X (field 4, cross-expansion) from CREATE_OBJECT
update fields and passes it through the full creature and game object spawn
chain: game_handler callbacks → pending spawn structs → async load results
→ createInstance() calls. This gives boss giants, gnomes, children, and
other non-unit-scale NPCs correct visual size, and ensures scaled GOs
(e.g. large treasure chests, oversized plants) render at the server-specified
scale rather than always at 1.0.

- Added OBJECT_FIELD_SCALE_X to UF enum and all expansion update_fields.json
- Added float scale to CreatureSpawnCallback and GameObjectSpawnCallback
- Propagated scale through PendingCreatureSpawn, PreparedCreatureModel,
  PendingGameObjectSpawn, PreparedGameObjectWMO
- Used scale in charRenderer/m2Renderer/wmoRenderer createInstance() calls
- Sanity-clamped raw float to [0.01, 100.0] range before use
This commit is contained in:
Kelsi 2026-03-10 22:45:47 -07:00
parent b658743e94
commit d95abfb607
10 changed files with 85 additions and 24 deletions

View file

@ -735,8 +735,8 @@ public:
void setHearthstonePreloadCallback(HearthstonePreloadCallback cb) { hearthstonePreloadCallback_ = std::move(cb); }
// Creature spawn callback (online mode - triggered when creature enters view)
// Parameters: guid, displayId, x, y, z (canonical), orientation
using CreatureSpawnCallback = std::function<void(uint64_t guid, uint32_t displayId, float x, float y, float z, float orientation)>;
// Parameters: guid, displayId, x, y, z (canonical), orientation, scale (OBJECT_FIELD_SCALE_X)
using CreatureSpawnCallback = std::function<void(uint64_t guid, uint32_t displayId, float x, float y, float z, float orientation, float scale)>;
void setCreatureSpawnCallback(CreatureSpawnCallback cb) { creatureSpawnCallback_ = std::move(cb); }
// Creature despawn callback (online mode - triggered when creature leaves view)
@ -766,8 +766,8 @@ public:
void setPlayerEquipmentCallback(PlayerEquipmentCallback cb) { playerEquipmentCallback_ = std::move(cb); }
// GameObject spawn callback (online mode - triggered when gameobject enters view)
// Parameters: guid, entry, displayId, x, y, z (canonical), orientation
using GameObjectSpawnCallback = std::function<void(uint64_t guid, uint32_t entry, uint32_t displayId, float x, float y, float z, float orientation)>;
// Parameters: guid, entry, displayId, x, y, z (canonical), orientation, scale (OBJECT_FIELD_SCALE_X)
using GameObjectSpawnCallback = std::function<void(uint64_t guid, uint32_t entry, uint32_t displayId, float x, float y, float z, float orientation, float scale)>;
void setGameObjectSpawnCallback(GameObjectSpawnCallback cb) { gameObjectSpawnCallback_ = std::move(cb); }
// GameObject move callback (online mode - triggered when gameobject position updates)

View file

@ -14,6 +14,7 @@ namespace game {
enum class UF : uint16_t {
// Object fields
OBJECT_FIELD_ENTRY,
OBJECT_FIELD_SCALE_X,
// Unit fields
UNIT_FIELD_TARGET_LO,