feat: propagate OBJECT_FIELD_SCALE_X through creature and GO spawn pipeline

Reads OBJECT_FIELD_SCALE_X (field 4, cross-expansion) from CREATE_OBJECT
update fields and passes it through the full creature and game object spawn
chain: game_handler callbacks → pending spawn structs → async load results
→ createInstance() calls. This gives boss giants, gnomes, children, and
other non-unit-scale NPCs correct visual size, and ensures scaled GOs
(e.g. large treasure chests, oversized plants) render at the server-specified
scale rather than always at 1.0.

- Added OBJECT_FIELD_SCALE_X to UF enum and all expansion update_fields.json
- Added float scale to CreatureSpawnCallback and GameObjectSpawnCallback
- Propagated scale through PendingCreatureSpawn, PreparedCreatureModel,
  PendingGameObjectSpawn, PreparedGameObjectWMO
- Used scale in charRenderer/m2Renderer/wmoRenderer createInstance() calls
- Sanity-clamped raw float to [0.01, 100.0] range before use
This commit is contained in:
Kelsi 2026-03-10 22:45:47 -07:00
parent b658743e94
commit d95abfb607
10 changed files with 85 additions and 24 deletions

View file

@ -8009,8 +8009,19 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
LOG_DEBUG("[Spawn] UNIT guid=0x", std::hex, block.guid, std::dec,
" displayId=", unit->getDisplayId(), " at (",
unit->getX(), ",", unit->getY(), ",", unit->getZ(), ")");
float unitScale = 1.0f;
{
uint16_t scaleIdx = fieldIndex(UF::OBJECT_FIELD_SCALE_X);
if (scaleIdx != 0xFFFF) {
uint32_t raw = entity->getField(scaleIdx);
if (raw != 0) {
std::memcpy(&unitScale, &raw, sizeof(float));
if (unitScale <= 0.01f || unitScale > 100.0f) unitScale = 1.0f;
}
}
}
creatureSpawnCallback_(block.guid, unit->getDisplayId(),
unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation());
unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation(), unitScale);
if (unitInitiallyDead && npcDeathCallback_) {
npcDeathCallback_(block.guid);
}
@ -8060,8 +8071,19 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
// Note: TransportSpawnCallback will be invoked from Application after WMO instance is created
}
if (go->getDisplayId() != 0 && gameObjectSpawnCallback_) {
float goScale = 1.0f;
{
uint16_t scaleIdx = fieldIndex(UF::OBJECT_FIELD_SCALE_X);
if (scaleIdx != 0xFFFF) {
uint32_t raw = entity->getField(scaleIdx);
if (raw != 0) {
std::memcpy(&goScale, &raw, sizeof(float));
if (goScale <= 0.01f || goScale > 100.0f) goScale = 1.0f;
}
}
}
gameObjectSpawnCallback_(block.guid, go->getEntry(), go->getDisplayId(),
go->getX(), go->getY(), go->getZ(), go->getOrientation());
go->getX(), go->getY(), go->getZ(), go->getOrientation(), goScale);
}
// Fire transport move callback for transports (position update on re-creation)
if (transportGuids_.count(block.guid) && transportMoveCallback_) {
@ -8366,8 +8388,19 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
}
}
} else if (creatureSpawnCallback_) {
float unitScale2 = 1.0f;
{
uint16_t scaleIdx = fieldIndex(UF::OBJECT_FIELD_SCALE_X);
if (scaleIdx != 0xFFFF) {
uint32_t raw = entity->getField(scaleIdx);
if (raw != 0) {
std::memcpy(&unitScale2, &raw, sizeof(float));
if (unitScale2 <= 0.01f || unitScale2 > 100.0f) unitScale2 = 1.0f;
}
}
}
creatureSpawnCallback_(block.guid, unit->getDisplayId(),
unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation());
unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation(), unitScale2);
bool isDeadNow = (unit->getHealth() == 0) ||
((unit->getDynamicFlags() & (UNIT_DYNFLAG_DEAD | UNIT_DYNFLAG_LOOTABLE)) != 0);
if (isDeadNow && !npcDeathNotified && npcDeathCallback_) {