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feat: propagate OBJECT_FIELD_SCALE_X through creature and GO spawn pipeline
Reads OBJECT_FIELD_SCALE_X (field 4, cross-expansion) from CREATE_OBJECT update fields and passes it through the full creature and game object spawn chain: game_handler callbacks → pending spawn structs → async load results → createInstance() calls. This gives boss giants, gnomes, children, and other non-unit-scale NPCs correct visual size, and ensures scaled GOs (e.g. large treasure chests, oversized plants) render at the server-specified scale rather than always at 1.0. - Added OBJECT_FIELD_SCALE_X to UF enum and all expansion update_fields.json - Added float scale to CreatureSpawnCallback and GameObjectSpawnCallback - Propagated scale through PendingCreatureSpawn, PreparedCreatureModel, PendingGameObjectSpawn, PreparedGameObjectWMO - Used scale in charRenderer/m2Renderer/wmoRenderer createInstance() calls - Sanity-clamped raw float to [0.01, 100.0] range before use
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b658743e94
commit
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10 changed files with 85 additions and 24 deletions
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@ -8009,8 +8009,19 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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LOG_DEBUG("[Spawn] UNIT guid=0x", std::hex, block.guid, std::dec,
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" displayId=", unit->getDisplayId(), " at (",
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unit->getX(), ",", unit->getY(), ",", unit->getZ(), ")");
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float unitScale = 1.0f;
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{
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uint16_t scaleIdx = fieldIndex(UF::OBJECT_FIELD_SCALE_X);
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if (scaleIdx != 0xFFFF) {
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uint32_t raw = entity->getField(scaleIdx);
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if (raw != 0) {
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std::memcpy(&unitScale, &raw, sizeof(float));
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if (unitScale <= 0.01f || unitScale > 100.0f) unitScale = 1.0f;
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}
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}
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}
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creatureSpawnCallback_(block.guid, unit->getDisplayId(),
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unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation());
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unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation(), unitScale);
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if (unitInitiallyDead && npcDeathCallback_) {
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npcDeathCallback_(block.guid);
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}
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@ -8060,8 +8071,19 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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// Note: TransportSpawnCallback will be invoked from Application after WMO instance is created
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}
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if (go->getDisplayId() != 0 && gameObjectSpawnCallback_) {
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float goScale = 1.0f;
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{
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uint16_t scaleIdx = fieldIndex(UF::OBJECT_FIELD_SCALE_X);
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if (scaleIdx != 0xFFFF) {
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uint32_t raw = entity->getField(scaleIdx);
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if (raw != 0) {
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std::memcpy(&goScale, &raw, sizeof(float));
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if (goScale <= 0.01f || goScale > 100.0f) goScale = 1.0f;
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}
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}
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}
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gameObjectSpawnCallback_(block.guid, go->getEntry(), go->getDisplayId(),
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go->getX(), go->getY(), go->getZ(), go->getOrientation());
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go->getX(), go->getY(), go->getZ(), go->getOrientation(), goScale);
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}
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// Fire transport move callback for transports (position update on re-creation)
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if (transportGuids_.count(block.guid) && transportMoveCallback_) {
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@ -8366,8 +8388,19 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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}
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}
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} else if (creatureSpawnCallback_) {
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float unitScale2 = 1.0f;
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{
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uint16_t scaleIdx = fieldIndex(UF::OBJECT_FIELD_SCALE_X);
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if (scaleIdx != 0xFFFF) {
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uint32_t raw = entity->getField(scaleIdx);
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if (raw != 0) {
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std::memcpy(&unitScale2, &raw, sizeof(float));
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if (unitScale2 <= 0.01f || unitScale2 > 100.0f) unitScale2 = 1.0f;
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}
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}
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}
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creatureSpawnCallback_(block.guid, unit->getDisplayId(),
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unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation());
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unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation(), unitScale2);
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bool isDeadNow = (unit->getHealth() == 0) ||
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((unit->getDynamicFlags() & (UNIT_DYNFLAG_DEAD | UNIT_DYNFLAG_LOOTABLE)) != 0);
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if (isDeadNow && !npcDeathNotified && npcDeathCallback_) {
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