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feat: propagate OBJECT_FIELD_SCALE_X through creature and GO spawn pipeline
Reads OBJECT_FIELD_SCALE_X (field 4, cross-expansion) from CREATE_OBJECT update fields and passes it through the full creature and game object spawn chain: game_handler callbacks → pending spawn structs → async load results → createInstance() calls. This gives boss giants, gnomes, children, and other non-unit-scale NPCs correct visual size, and ensures scaled GOs (e.g. large treasure chests, oversized plants) render at the server-specified scale rather than always at 1.0. - Added OBJECT_FIELD_SCALE_X to UF enum and all expansion update_fields.json - Added float scale to CreatureSpawnCallback and GameObjectSpawnCallback - Propagated scale through PendingCreatureSpawn, PreparedCreatureModel, PendingGameObjectSpawn, PreparedGameObjectWMO - Used scale in charRenderer/m2Renderer/wmoRenderer createInstance() calls - Sanity-clamped raw float to [0.01, 100.0] range before use
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10 changed files with 85 additions and 24 deletions
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@ -19,6 +19,7 @@ struct UFNameEntry {
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static const UFNameEntry kUFNames[] = {
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{"OBJECT_FIELD_ENTRY", UF::OBJECT_FIELD_ENTRY},
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{"OBJECT_FIELD_SCALE_X", UF::OBJECT_FIELD_SCALE_X},
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{"UNIT_FIELD_TARGET_LO", UF::UNIT_FIELD_TARGET_LO},
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{"UNIT_FIELD_TARGET_HI", UF::UNIT_FIELD_TARGET_HI},
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{"UNIT_FIELD_BYTES_0", UF::UNIT_FIELD_BYTES_0},
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@ -52,6 +53,9 @@ static const UFNameEntry kUFNames[] = {
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{"PLAYER_EXPLORED_ZONES_START", UF::PLAYER_EXPLORED_ZONES_START},
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{"GAMEOBJECT_DISPLAYID", UF::GAMEOBJECT_DISPLAYID},
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{"ITEM_FIELD_STACK_COUNT", UF::ITEM_FIELD_STACK_COUNT},
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{"ITEM_FIELD_DURABILITY", UF::ITEM_FIELD_DURABILITY},
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{"ITEM_FIELD_MAXDURABILITY", UF::ITEM_FIELD_MAXDURABILITY},
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{"PLAYER_REST_STATE_EXPERIENCE", UF::PLAYER_REST_STATE_EXPERIENCE},
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{"CONTAINER_FIELD_NUM_SLOTS", UF::CONTAINER_FIELD_NUM_SLOTS},
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{"CONTAINER_FIELD_SLOT_1", UF::CONTAINER_FIELD_SLOT_1},
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};
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