mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 09:03:52 +00:00
feat(editor): fly-to-object, export README, quality of life
- "Fly To" button on selected objects and NPCs: moves camera 30 units above the selected item for quick navigation on large zones - Export now generates README.txt with zone summary: map name, tile coords, object/NPC counts, and file listing - Complete export package: zone.json + WDT + ADT + objects.json + creatures.json + README.txt
This commit is contained in:
parent
8c9407e0f5
commit
d9ed7be36c
3 changed files with 39 additions and 2 deletions
|
|
@ -603,6 +603,24 @@ void EditorApp::exportZone(const std::string& outputDir) {
|
|||
objectPlacer_.saveToFile(objPath);
|
||||
}
|
||||
|
||||
// Write zone info README
|
||||
{
|
||||
std::ofstream readme(base + "/README.txt");
|
||||
if (readme) {
|
||||
readme << "Zone: " << loadedMap_ << "\n";
|
||||
readme << "Tile: [" << loadedTileX_ << ", " << loadedTileY_ << "]\n";
|
||||
readme << "Objects: " << objectPlacer_.objectCount() << "\n";
|
||||
readme << "NPCs: " << npcSpawner_.spawnCount() << "\n";
|
||||
readme << "Created with Wowee World Editor\n\n";
|
||||
readme << "Files:\n";
|
||||
readme << " zone.json - Zone manifest (for client)\n";
|
||||
readme << " " << loadedMap_ << ".wdt - Map definition\n";
|
||||
readme << " " << loadedMap_ << "_" << loadedTileX_ << "_" << loadedTileY_ << ".adt - Terrain tile\n";
|
||||
if (objectPlacer_.objectCount() > 0) readme << " objects.json - Placed M2/WMO objects\n";
|
||||
if (npcSpawner_.spawnCount() > 0) readme << " creatures.json - NPC/monster spawns\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Write zone manifest (for client loading)
|
||||
ZoneManifest manifest;
|
||||
manifest.mapName = loadedMap_;
|
||||
|
|
@ -696,6 +714,18 @@ void EditorApp::addAdjacentTile(int offsetX, int offsetY) {
|
|||
std::to_string(newX) + "_" + std::to_string(newY) + ".adt");
|
||||
}
|
||||
|
||||
void EditorApp::flyToSelected() {
|
||||
auto* sel = objectPlacer_.getSelected();
|
||||
if (sel) {
|
||||
camera_.setPosition(sel->position + glm::vec3(0, 0, 30));
|
||||
return;
|
||||
}
|
||||
auto* npc = npcSpawner_.getSelected();
|
||||
if (npc) {
|
||||
camera_.setPosition(npc->position + glm::vec3(0, 0, 30));
|
||||
}
|
||||
}
|
||||
|
||||
void EditorApp::snapSelectedToGround() {
|
||||
auto* sel = objectPlacer_.getSelected();
|
||||
if (!sel || !terrain_.isLoaded()) return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue