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feat(editor): fly-to-object, export README, quality of life
- "Fly To" button on selected objects and NPCs: moves camera 30 units above the selected item for quick navigation on large zones - Export now generates README.txt with zone summary: map name, tile coords, object/NPC counts, and file listing - Complete export package: zone.json + WDT + ADT + objects.json + creatures.json + README.txt
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3 changed files with 39 additions and 2 deletions
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@ -560,10 +560,13 @@ void EditorUI::renderObjectPanel(EditorApp& app) {
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if (changed) app.markObjectsDirty();
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if (ImGui::Button("Snap Ground", ImVec2(100, 0)))
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if (ImGui::Button("Snap Ground", ImVec2(75, 0)))
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app.snapSelectedToGround();
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ImGui::SameLine();
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if (ImGui::Button("Delete", ImVec2(100, 0))) placer.deleteSelected();
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if (ImGui::Button("Fly To", ImVec2(55, 0)))
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app.flyToSelected();
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ImGui::SameLine();
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if (ImGui::Button("Delete", ImVec2(55, 0))) placer.deleteSelected();
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if (ImGui::Button("Duplicate", ImVec2(100, 0))) {
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std::string dupPath = sel->path;
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glm::vec3 dupPos = sel->position + glm::vec3(10.0f, 10.0f, 0.0f);
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@ -800,6 +803,9 @@ void EditorUI::renderNpcPanel(EditorApp& app) {
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}
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ImGui::Separator();
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if (ImGui::Button("Fly To##npc", ImVec2(55, 0)))
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app.flyToSelected();
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ImGui::SameLine();
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if (ImGui::Button("Duplicate##npc", ImVec2(80, 0))) {
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CreatureSpawn copy = *sel;
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copy.position += glm::vec3(10, 10, 0);
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