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Add 3D level-up effect using LevelUp.m2 spell model
Replace 2D screen-space ding rings with real WoW LevelUp.m2 particle/geometry effect. Fix FBlock particle color parsing (C3Vector floats, not CImVector bytes) which was producing blue/red instead of golden yellow. Spell effect models bypass particle dampeners, glow sprite conversion, Mod→Additive blend override, and all collision (floor/wall/camera) to prevent camera zoom-in. Other players' level-ups trigger the 3D effect at their position with group chat notification. F7 hotkey for testing.
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13 changed files with 321 additions and 128 deletions
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@ -98,6 +98,7 @@ struct M2ModelGPU {
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std::vector<uint32_t> globalSequenceDurations; // Loop durations for global sequence tracks
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bool hasAnimation = false; // True if any bone has keyframes
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bool isSmoke = false; // True for smoke models (UV scroll animation)
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bool isSpellEffect = false; // True for spell effect models (skip particle dampeners)
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bool disableAnimation = false; // Keep foliage/tree doodads visually stable
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bool hasTextureAnimation = false; // True if any batch has UV animation
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