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Add 3D level-up effect using LevelUp.m2 spell model
Replace 2D screen-space ding rings with real WoW LevelUp.m2 particle/geometry effect. Fix FBlock particle color parsing (C3Vector floats, not CImVector bytes) which was producing blue/red instead of golden yellow. Spell effect models bypass particle dampeners, glow sprite conversion, Mod→Additive blend override, and all collision (floor/wall/camera) to prevent camera zoom-in. Other players' level-ups trigger the 3D effect at their position with group chat notification. F7 hotkey for testing.
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13 changed files with 321 additions and 128 deletions
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@ -418,7 +418,7 @@ void PerformanceHUD::render(const Renderer* renderer, const Camera* camera) {
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F4: Culling");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F5: Stats");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F6: Multi-tile");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F7: Streaming");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F7: Level-up FX");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F8: Water");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F9: Time");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F10: Sun/Moon");
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