Add ambient sound system and eliminate log spam

- Implement AmbientSoundManager with tavern/outdoor ambience
- Fix audio buffer limit (5s → 60s) for long ambient loops
- Set log level to INFO to eliminate DEBUG spam (130MB → 3.2MB logs)
- Remove excessive terrain/model/network logging
- Fix ambient sound timer sharing and pitch parameter bugs
This commit is contained in:
Kelsi 2026-02-09 14:50:14 -08:00
parent 4a7e599764
commit dab23f1895
24 changed files with 701 additions and 138 deletions

View file

@ -66,6 +66,7 @@ private:
std::chrono::steady_clock::time_point lastLandAt{};
std::chrono::steady_clock::time_point lastSplashAt{};
std::chrono::steady_clock::time_point lastMeleeSwingAt{};
std::chrono::steady_clock::time_point lastSwimStrokeAt{};
bool meleeSwingWarned = false;
std::string voiceProfileKey;
float volumeScale = 1.0f;