Add ambient sound system and eliminate log spam

- Implement AmbientSoundManager with tavern/outdoor ambience
- Fix audio buffer limit (5s → 60s) for long ambient loops
- Set log level to INFO to eliminate DEBUG spam (130MB → 3.2MB logs)
- Remove excessive terrain/model/network logging
- Fix ambient sound timer sharing and pitch parameter bugs
This commit is contained in:
Kelsi 2026-02-09 14:50:14 -08:00
parent 4a7e599764
commit dab23f1895
24 changed files with 701 additions and 138 deletions

View file

@ -1121,9 +1121,6 @@ void Application::spawnPlayerCharacter() {
model.indices.size(), " indices, ", model.batches.size(), " batches");
// Log all animation sequence IDs
for (size_t i = 0; i < model.sequences.size(); i++) {
LOG_INFO(" Anim[", i, "]: id=", model.sequences[i].id,
" duration=", model.sequences[i].duration, "ms",
" speed=", model.sequences[i].movingSpeed);
}
}
}
@ -1889,7 +1886,6 @@ void Application::buildCreatureDisplayLookups() {
uint32_t k = (1u << 16) | (0u << 8) | v;
auto it = hairGeosetMap_.find(k);
if (it != hairGeosetMap_.end()) {
LOG_INFO(" HairGeoset Human Male style ", v, " → geosetId ", it->second);
}
}
}