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Add ambient sound system and eliminate log spam
- Implement AmbientSoundManager with tavern/outdoor ambience - Fix audio buffer limit (5s → 60s) for long ambient loops - Set log level to INFO to eliminate DEBUG spam (130MB → 3.2MB logs) - Remove excessive terrain/model/network logging - Fix ambient sound timer sharing and pitch parameter bugs
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24 changed files with 701 additions and 138 deletions
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@ -1121,9 +1121,6 @@ void Application::spawnPlayerCharacter() {
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model.indices.size(), " indices, ", model.batches.size(), " batches");
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// Log all animation sequence IDs
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for (size_t i = 0; i < model.sequences.size(); i++) {
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LOG_INFO(" Anim[", i, "]: id=", model.sequences[i].id,
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" duration=", model.sequences[i].duration, "ms",
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" speed=", model.sequences[i].movingSpeed);
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}
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}
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}
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@ -1889,7 +1886,6 @@ void Application::buildCreatureDisplayLookups() {
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uint32_t k = (1u << 16) | (0u << 8) | v;
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auto it = hairGeosetMap_.find(k);
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if (it != hairGeosetMap_.end()) {
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LOG_INFO(" HairGeoset Human Male style ", v, " → geosetId ", it->second);
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}
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}
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}
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