mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-04 16:23:52 +00:00
Add ambient sound system and eliminate log spam
- Implement AmbientSoundManager with tavern/outdoor ambience - Fix audio buffer limit (5s → 60s) for long ambient loops - Set log level to INFO to eliminate DEBUG spam (130MB → 3.2MB logs) - Remove excessive terrain/model/network logging - Fix ambient sound timer sharing and pitch parameter bugs
This commit is contained in:
parent
4a7e599764
commit
dab23f1895
24 changed files with 701 additions and 138 deletions
|
|
@ -1522,7 +1522,6 @@ void GameHandler::setOrientation(float orientation) {
|
|||
}
|
||||
|
||||
void GameHandler::handleUpdateObject(network::Packet& packet) {
|
||||
LOG_INFO("Handling SMSG_UPDATE_OBJECT");
|
||||
|
||||
UpdateObjectData data;
|
||||
if (!UpdateObjectParser::parse(packet, data)) {
|
||||
|
|
@ -1563,24 +1562,19 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
|
|||
switch (block.objectType) {
|
||||
case ObjectType::PLAYER:
|
||||
entity = std::make_shared<Player>(block.guid);
|
||||
LOG_INFO("Created player entity: 0x", std::hex, block.guid, std::dec);
|
||||
break;
|
||||
|
||||
case ObjectType::UNIT:
|
||||
entity = std::make_shared<Unit>(block.guid);
|
||||
LOG_INFO("Created unit entity: 0x", std::hex, block.guid, std::dec);
|
||||
break;
|
||||
|
||||
case ObjectType::GAMEOBJECT:
|
||||
entity = std::make_shared<GameObject>(block.guid);
|
||||
LOG_INFO("Created gameobject entity: 0x", std::hex, block.guid, std::dec);
|
||||
break;
|
||||
|
||||
default:
|
||||
entity = std::make_shared<Entity>(block.guid);
|
||||
entity->setType(block.objectType);
|
||||
LOG_INFO("Created generic entity: 0x", std::hex, block.guid, std::dec,
|
||||
", type=", static_cast<int>(block.objectType));
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -1948,7 +1942,6 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
|
|||
|
||||
LOG_DEBUG("Updated entity fields: 0x", std::hex, block.guid, std::dec);
|
||||
} else {
|
||||
LOG_WARNING("VALUES update for unknown entity: 0x", std::hex, block.guid, std::dec);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -1983,7 +1976,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
|
|||
}
|
||||
|
||||
tabCycleStale = true;
|
||||
LOG_INFO("Entity count: ", entityManager.getEntityCount());
|
||||
// Entity count logging disabled
|
||||
|
||||
// Late inventory base detection once items are known
|
||||
if (playerGuid != 0 && invSlotBase_ < 0 && !lastPlayerFields_.empty() && !onlineItems_.empty()) {
|
||||
|
|
@ -2070,7 +2063,7 @@ void GameHandler::handleDestroyObject(network::Packet& packet) {
|
|||
npcQuestStatus_.erase(data.guid);
|
||||
|
||||
tabCycleStale = true;
|
||||
LOG_INFO("Entity count: ", entityManager.getEntityCount());
|
||||
// Entity count logging disabled
|
||||
}
|
||||
|
||||
void GameHandler::sendChatMessage(ChatType type, const std::string& message, const std::string& target) {
|
||||
|
|
|
|||
|
|
@ -843,9 +843,6 @@ void NpcManager::initialize(pipeline::AssetManager* am,
|
|||
npc.isEmoting = false;
|
||||
npc.isCritter = s.isCritter;
|
||||
npcs.push_back(npc);
|
||||
|
||||
LOG_INFO("NpcManager: spawned '", s.name, "' guid=0x", std::hex, guid, std::dec,
|
||||
" at GL(", glPos.x, ",", glPos.y, ",", glPos.z, ")");
|
||||
}
|
||||
|
||||
LOG_INFO("NpcManager: initialized ", npcs.size(), " NPCs with ",
|
||||
|
|
|
|||
|
|
@ -924,11 +924,9 @@ bool UpdateObjectParser::parseUpdateBlock(network::Packet& packet, UpdateBlock&
|
|||
}
|
||||
|
||||
bool UpdateObjectParser::parse(network::Packet& packet, UpdateObjectData& data) {
|
||||
LOG_INFO("Parsing SMSG_UPDATE_OBJECT");
|
||||
|
||||
// Read block count
|
||||
data.blockCount = packet.readUInt32();
|
||||
LOG_INFO(" Block count: ", data.blockCount);
|
||||
|
||||
// Check for out-of-range objects first
|
||||
if (packet.getReadPos() + 1 <= packet.getSize()) {
|
||||
|
|
@ -937,7 +935,6 @@ bool UpdateObjectParser::parse(network::Packet& packet, UpdateObjectData& data)
|
|||
if (firstByte == static_cast<uint8_t>(UpdateType::OUT_OF_RANGE_OBJECTS)) {
|
||||
// Read out-of-range GUID count
|
||||
uint32_t count = packet.readUInt32();
|
||||
LOG_INFO(" Out-of-range objects: ", count);
|
||||
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
uint64_t guid = readPackedGuid(packet);
|
||||
|
|
@ -968,7 +965,6 @@ bool UpdateObjectParser::parse(network::Packet& packet, UpdateObjectData& data)
|
|||
data.blocks.push_back(block);
|
||||
}
|
||||
|
||||
LOG_INFO("Successfully parsed ", data.blocks.size(), " update blocks");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue