Add ambient sound system and eliminate log spam

- Implement AmbientSoundManager with tavern/outdoor ambience
- Fix audio buffer limit (5s → 60s) for long ambient loops
- Set log level to INFO to eliminate DEBUG spam (130MB → 3.2MB logs)
- Remove excessive terrain/model/network logging
- Fix ambient sound timer sharing and pitch parameter bugs
This commit is contained in:
Kelsi 2026-02-09 14:50:14 -08:00
parent 4a7e599764
commit dab23f1895
24 changed files with 701 additions and 138 deletions

View file

@ -31,7 +31,7 @@ int main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[]) {
std::signal(SIGTERM, crashHandler);
std::signal(SIGINT, crashHandler);
try {
wowee::core::Logger::getInstance().setLogLevel(wowee::core::LogLevel::DEBUG);
wowee::core::Logger::getInstance().setLogLevel(wowee::core::LogLevel::INFO);
LOG_INFO("=== Wowee Native Client ===");
LOG_INFO("Starting application...");