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Add ambient sound system and eliminate log spam
- Implement AmbientSoundManager with tavern/outdoor ambience - Fix audio buffer limit (5s → 60s) for long ambient loops - Set log level to INFO to eliminate DEBUG spam (130MB → 3.2MB logs) - Remove excessive terrain/model/network logging - Fix ambient sound timer sharing and pitch parameter bugs
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24 changed files with 701 additions and 138 deletions
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@ -823,11 +823,6 @@ bool M2Loader::loadSkin(const std::vector<uint8_t>& skinData, M2Model& model) {
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core::Logger::getInstance().debug(" Submeshes: ", submeshes.size());
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for (size_t i = 0; i < submeshes.size(); i++) {
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const auto& sm = submeshes[i];
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core::Logger::getInstance().info(" SkinSection[", i, "]: id=", sm.id,
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" level=", sm.level,
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" vtxStart=", sm.vertexStart, " vtxCount=", sm.vertexCount,
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" idxStart=", sm.indexStart, " idxCount=", sm.indexCount,
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" boneCount=", sm.boneCount, " boneStart=", sm.boneStart);
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}
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}
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