Add ambient sound system and eliminate log spam

- Implement AmbientSoundManager with tavern/outdoor ambience
- Fix audio buffer limit (5s → 60s) for long ambient loops
- Set log level to INFO to eliminate DEBUG spam (130MB → 3.2MB logs)
- Remove excessive terrain/model/network logging
- Fix ambient sound timer sharing and pitch parameter bugs
This commit is contained in:
Kelsi 2026-02-09 14:50:14 -08:00
parent 4a7e599764
commit dab23f1895
24 changed files with 701 additions and 138 deletions

View file

@ -13,7 +13,6 @@ TerrainMesh TerrainMeshGenerator::generate(const ADTTerrain& terrain) {
return mesh;
}
LOG_INFO("Generating terrain mesh for ADT...");
// Copy texture list
mesh.textures = terrain.textures;
@ -40,7 +39,6 @@ TerrainMesh TerrainMeshGenerator::generate(const ADTTerrain& terrain) {
}
mesh.validChunkCount = validCount;
LOG_INFO("Generated ", validCount, " terrain chunk meshes");
return mesh;
}