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Add ambient sound system and eliminate log spam
- Implement AmbientSoundManager with tavern/outdoor ambience - Fix audio buffer limit (5s → 60s) for long ambient loops - Set log level to INFO to eliminate DEBUG spam (130MB → 3.2MB logs) - Remove excessive terrain/model/network logging - Fix ambient sound timer sharing and pitch parameter bugs
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24 changed files with 701 additions and 138 deletions
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@ -13,7 +13,6 @@ TerrainMesh TerrainMeshGenerator::generate(const ADTTerrain& terrain) {
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return mesh;
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}
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LOG_INFO("Generating terrain mesh for ADT...");
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// Copy texture list
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mesh.textures = terrain.textures;
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@ -40,7 +39,6 @@ TerrainMesh TerrainMeshGenerator::generate(const ADTTerrain& terrain) {
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}
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mesh.validChunkCount = validCount;
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LOG_INFO("Generated ", validCount, " terrain chunk meshes");
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return mesh;
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}
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