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docs: fix stale references across 10 documentation files
- CONTRIBUTING.md: C++17 → C++20 (matches CMakeLists.txt) - TROUBLESHOOTING.md: fix log path (~/.wowee/logs/ → logs/wowee.log) - docs/authentication.md: remove stale "next milestone" (char enum and world entry have been working for months) - docs/srp-implementation.md: update session key status (RC4 encryption is implemented), fix file reference to actual src/auth/srp.cpp - docs/packet-framing.md: remove stale "next steps" (realm list is fully implemented), update status with tested servers - docs/WARDEN_IMPLEMENTATION.md: fix file list — handler is in warden_handler.cpp not game_handler.cpp, add warden_memory.hpp/cpp - docs/WARDEN_QUICK_REFERENCE.md: fix header/source paths (include/ not src/), add warden_handler and warden_memory - docs/quickstart.md: fix clone command (--recurse-submodules, WoWee not wowee), remove obsolete manual ImGui clone step, fix log path - docs/server-setup.md: update version to v1.8.9-preview, date to 2026-03-30, add all supported expansions - assets/textures/README.md: remove broken doc references (TURTLEHD_IMPORT.md, TEXTURE_MANIFEST.txt), update integration status to reflect working PNG override pipeline
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assets/textures/README.md
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assets/textures/README.md
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# HD Texture Assets
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**Source**: TurtleHD Texture Pack (Turtle WoW)
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**Imported**: 2026-01-27
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**Total Files**: 298 BLP textures
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**Total Size**: 10MB
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## Directory Structure
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```
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textures/
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├── character/
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│ └── human/ # 274 human male textures
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├── creature/ # 15 creature textures
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├── item/ # (reserved for future)
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└── world/
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├── generic/ # 1 generic world texture
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└── stormwind/ # 8 Stormwind building textures
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```
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## Usage
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These HD BLP textures are ready for integration with:
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- **WMO Renderer**: Building texture mapping
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- **Character Renderer**: M2 model skin/face textures
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- **Creature Renderer**: NPC texture application
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## Integration Status
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Textures are loaded via the BLP pipeline and applied to WMO/M2 renderers.
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HD texture overrides (e.g. TurtleHD packs) can be placed as PNG files
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alongside the original BLP paths — the asset manager checks for `.png`
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overrides before loading the `.blp` version.
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