docs: fix stale references across 10 documentation files

- CONTRIBUTING.md: C++17 → C++20 (matches CMakeLists.txt)
- TROUBLESHOOTING.md: fix log path (~/.wowee/logs/ → logs/wowee.log)
- docs/authentication.md: remove stale "next milestone" (char enum
  and world entry have been working for months)
- docs/srp-implementation.md: update session key status (RC4 encryption
  is implemented), fix file reference to actual src/auth/srp.cpp
- docs/packet-framing.md: remove stale "next steps" (realm list is
  fully implemented), update status with tested servers
- docs/WARDEN_IMPLEMENTATION.md: fix file list — handler is in
  warden_handler.cpp not game_handler.cpp, add warden_memory.hpp/cpp
- docs/WARDEN_QUICK_REFERENCE.md: fix header/source paths (include/
  not src/), add warden_handler and warden_memory
- docs/quickstart.md: fix clone command (--recurse-submodules, WoWee
  not wowee), remove obsolete manual ImGui clone step, fix log path
- docs/server-setup.md: update version to v1.8.9-preview, date to
  2026-03-30, add all supported expansions
- assets/textures/README.md: remove broken doc references
  (TURTLEHD_IMPORT.md, TEXTURE_MANIFEST.txt), update integration
  status to reflect working PNG override pipeline
This commit is contained in:
Kelsi 2026-03-30 18:33:21 -07:00
parent c103743c3a
commit dab534e631
10 changed files with 55 additions and 29 deletions

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# HD Texture Assets
**Source**: TurtleHD Texture Pack (Turtle WoW)
**Imported**: 2026-01-27
**Total Files**: 298 BLP textures
**Total Size**: 10MB
## Directory Structure
```
textures/
├── character/
│ └── human/ # 274 human male textures
├── creature/ # 15 creature textures
├── item/ # (reserved for future)
└── world/
├── generic/ # 1 generic world texture
└── stormwind/ # 8 Stormwind building textures
```
## Usage
These HD BLP textures are ready for integration with:
- **WMO Renderer**: Building texture mapping
- **Character Renderer**: M2 model skin/face textures
- **Creature Renderer**: NPC texture application
## Integration Status
Textures are loaded via the BLP pipeline and applied to WMO/M2 renderers.
HD texture overrides (e.g. TurtleHD packs) can be placed as PNG files
alongside the original BLP paths — the asset manager checks for `.png`
overrides before loading the `.blp` version.