feat(editor): add --gen-mesh-grave tombstone primitive

Two-box composite: a wider low base + a vertical tablet
centered on top. Base is deeper than tablet (1.5×) and base
height is 20% of tablet height — proportions that read as a
stable foundation supporting an upright stone.

Defaults: tablet 0.6×1.0×0.15, base width 0.8. Useful for
graveyards, undead zones, memorial set dressing, ruined
chapel courtyards. Brings the procedural mesh primitive set
to 32.
This commit is contained in:
Kelsi 2026-05-09 03:00:19 -07:00
parent 08e7d9c689
commit dab7705c0f
3 changed files with 107 additions and 1 deletions

View file

@ -3842,6 +3842,107 @@ int handleBanner(int& i, int argc, char** argv) {
return 0;
}
int handleGrave(int& i, int argc, char** argv) {
// Tombstone: low rectangular base + vertical tablet on top.
// Tablet sits centered on the base; base is wider so the
// grave reads with a stable foundation. The 32nd procedural
// mesh primitive — useful for graveyards, undead zones,
// memorial set dressing.
std::string womBase = argv[++i];
float tabletW = 0.6f; // along X
float tabletH = 1.0f; // along Y
float tabletT = 0.15f; // along Z (thickness)
float baseW = 0.8f; // base wider than tablet
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { tabletW = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { tabletH = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { tabletT = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { baseW = std::stof(argv[++i]); } catch (...) {}
}
if (tabletW <= 0 || tabletH <= 0 || tabletT <= 0 || baseW <= 0 ||
baseW < tabletW) {
std::fprintf(stderr,
"gen-mesh-grave: all dims > 0; baseW must be >= tabletW\n");
return 1;
}
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".wom") {
womBase = womBase.substr(0, womBase.size() - 4);
}
wowee::pipeline::WoweeModel wom;
wom.name = std::filesystem::path(womBase).stem().string();
wom.version = 3;
auto addBox = [&](float cx, float cy, float cz,
float hx, float hy, float hz) {
struct Face { glm::vec3 n, du, dv; };
Face faces[6] = {
{{0, 1, 0}, {1, 0, 0}, {0, 0, 1}},
{{0,-1, 0}, {1, 0, 0}, {0, 0,-1}},
{{1, 0, 0}, {0, 0, 1}, {0, 1, 0}},
{{-1,0, 0}, {0, 0,-1}, {0, 1, 0}},
{{0, 0, 1}, {-1,0, 0}, {0, 1, 0}},
{{0, 0,-1}, {1, 0, 0}, {0, 1, 0}},
};
glm::vec3 c(cx, cy, cz);
glm::vec3 ext(hx, hy, hz);
for (const Face& f : faces) {
glm::vec3 center = c + glm::vec3(f.n.x*hx, f.n.y*hy, f.n.z*hz);
glm::vec3 du = glm::vec3(f.du.x*ext.x, f.du.y*ext.y, f.du.z*ext.z);
glm::vec3 dv = glm::vec3(f.dv.x*ext.x, f.dv.y*ext.y, f.dv.z*ext.z);
uint32_t base = static_cast<uint32_t>(wom.vertices.size());
auto push = [&](glm::vec3 p, float u, float v) {
wowee::pipeline::WoweeModel::Vertex vtx;
vtx.position = p; vtx.normal = f.n; vtx.texCoord = {u, v};
wom.vertices.push_back(vtx);
};
push(center - du - dv, 0, 0);
push(center + du - dv, 1, 0);
push(center + du + dv, 1, 1);
push(center - du + dv, 0, 1);
wom.indices.insert(wom.indices.end(),
{base, base + 1, base + 2, base, base + 2, base + 3});
}
};
// Base: wider, lower. Sits at y=0 to baseH where baseH = 20% of tablet H.
float baseH = tabletH * 0.2f;
float baseDepth = tabletT * 1.5f; // deeper than tablet for stability
addBox(0, baseH * 0.5f, 0,
baseW * 0.5f, baseH * 0.5f, baseDepth * 0.5f);
// Tablet: sits on top of base, centered.
float tabletY = baseH + tabletH * 0.5f;
addBox(0, tabletY, 0,
tabletW * 0.5f, tabletH * 0.5f, tabletT * 0.5f);
wowee::pipeline::WoweeModel::Batch batch;
batch.indexStart = 0;
batch.indexCount = static_cast<uint32_t>(wom.indices.size());
batch.textureIndex = 0;
wom.batches.push_back(batch);
float maxY = baseH + tabletH;
float maxXZ = std::max(baseW * 0.5f, tabletW * 0.5f);
wom.boundMin = glm::vec3(-maxXZ, 0, -baseDepth * 0.5f);
wom.boundMax = glm::vec3( maxXZ, maxY, baseDepth * 0.5f);
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr,
"gen-mesh-grave: failed to save %s.wom\n", womBase.c_str());
return 1;
}
std::printf("Wrote %s.wom\n", womBase.c_str());
std::printf(" base : %.3f × %.3f (h=%.3f)\n",
baseW, baseDepth, baseH);
std::printf(" tablet : %.3f × %.3f × %.3f\n",
tabletW, tabletH, tabletT);
std::printf(" total H : %.3f\n", maxY);
std::printf(" vertices : %zu\n", wom.vertices.size());
std::printf(" triangles : %zu\n", wom.indices.size() / 3);
return 0;
}
} // namespace
bool handleGenMesh(int& i, int argc, char** argv, int& outRc) {
@ -3930,6 +4031,9 @@ bool handleGenMesh(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-mesh-banner") == 0 && i + 1 < argc) {
outRc = handleBanner(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-mesh-grave") == 0 && i + 1 < argc) {
outRc = handleGrave(i, argc, argv); return true;
}
return false;
}

View file

@ -138,6 +138,8 @@ void printUsage(const char* argv0) {
std::printf(" Wooden cart: rectangular bed + 2 cylindrical wheels (default 1.6/0.8/0.5/0.35)\n");
std::printf(" --gen-mesh-banner <wom-base> [poleHeight] [poleRadius] [flagWidth] [flagHeight]\n");
std::printf(" Banner: vertical pole + rectangular hanging flag (default 3.0/0.05/0.8/1.2)\n");
std::printf(" --gen-mesh-grave <wom-base> [tabletWidth] [tabletHeight] [tabletThickness] [baseWidth]\n");
std::printf(" Tombstone: low rectangular base + vertical tablet (default 0.6/1.0/0.15/0.8)\n");
std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");

View file

@ -198,7 +198,7 @@ int main(int argc, char* argv[]) {
"--gen-mesh-statue", "--gen-mesh-altar", "--gen-mesh-portal",
"--gen-mesh-archway", "--gen-mesh-barrel", "--gen-mesh-chest",
"--gen-mesh-anvil", "--gen-mesh-mushroom", "--gen-mesh-cart",
"--gen-mesh-banner",
"--gen-mesh-banner", "--gen-mesh-grave",
"--gen-texture-gradient",
"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
"--displace-mesh",