feat(editor): add --gen-mesh-dock pier-on-stilts primitive

58th procedural mesh primitive. Builds a wooden waterside
dock from axis-aligned boxes:

  • flat plank deck slab spanning length × width at deckT
    thickness, sitting at deckHeight off the ground
  • N pairs of square pilings under the long edges, evenly
    spaced from end to end
  • pilings inset by pilingW so the deck overhangs slightly
    (the standard "boards rest ON TOP of the posts" look)

Distinct from --gen-mesh-bridge which arches OVER an
obstacle — a dock walks straight out from a shoreline on
stilts to the water. Useful for fishing villages, port
warehouses, lake settlements, ferry stations, smuggler
hideouts.

Watertight under weld (--audit-watertight passes): pilings
sit below the deck overhang and don't share corners with it.
This commit is contained in:
Kelsi 2026-05-09 11:17:28 -07:00
parent 3cf3b35885
commit dadb08baee
3 changed files with 119 additions and 1 deletions

View file

@ -50,7 +50,7 @@ const char* const kArgRequired[] = {
"--gen-mesh-shrine", "--gen-mesh-totem", "--gen-mesh-cage",
"--gen-mesh-throne", "--gen-mesh-coffin", "--gen-mesh-bookshelf",
"--gen-mesh-tent", "--gen-mesh-firepit", "--gen-mesh-woodpile",
"--gen-mesh-canopy", "--gen-mesh-haystack",
"--gen-mesh-canopy", "--gen-mesh-haystack", "--gen-mesh-dock",
"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
"--gen-mesh-ladder", "--gen-mesh-well", "--gen-mesh-signpost",
"--gen-mesh-mailbox", "--gen-mesh-tombstone", "--gen-mesh-crate",

View file

@ -7191,6 +7191,121 @@ int handleTent(int& i, int argc, char** argv) {
return 0;
}
int handleDock(int& i, int argc, char** argv) {
// Wooden dock / pier: a flat plank deck supported by N pairs
// of square pilings. Distinct from --gen-mesh-bridge which
// arcs OVER an obstacle — a dock walks straight out from a
// shoreline on stilts to the water. The 58th procedural mesh
// primitive.
std::string womBase = argv[++i];
float length = 3.0f;
float width = 1.0f;
float height = 0.6f;
int pilingsPerSide = 3;
float pilingW = 0.10f;
float deckT = 0.10f;
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { length = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { width = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { height = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { pilingsPerSide = std::stoi(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { pilingW = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { deckT = std::stof(argv[++i]); } catch (...) {}
}
if (length <= 0 || width <= 0 || height <= 0 ||
deckT <= 0 || pilingW <= 0 || pilingW * 2 >= width ||
pilingsPerSide < 1 || pilingsPerSide > 16) {
std::fprintf(stderr,
"gen-mesh-dock: dims > 0; pilingW*2 < width; pilings 1..16\n");
return 1;
}
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".wom") {
womBase = womBase.substr(0, womBase.size() - 4);
}
wowee::pipeline::WoweeModel wom;
wom.name = std::filesystem::path(womBase).stem().string();
wom.version = 3;
auto addBox = [&](float cx, float cy, float cz,
float hx, float hy, float hz) {
struct Face { glm::vec3 n, du, dv; };
const Face faces[6] = {
{{0, 1, 0}, {1, 0, 0}, {0, 0, 1}},
{{0,-1, 0}, {1, 0, 0}, {0, 0,-1}},
{{1, 0, 0}, {0, 0, 1}, {0, 1, 0}},
{{-1,0, 0}, {0, 0,-1}, {0, 1, 0}},
{{0, 0, 1}, {-1,0, 0}, {0, 1, 0}},
{{0, 0,-1}, {1, 0, 0}, {0, 1, 0}},
};
glm::vec3 c(cx, cy, cz);
glm::vec3 ext(hx, hy, hz);
for (const Face& f : faces) {
glm::vec3 center = c + glm::vec3(f.n.x*hx, f.n.y*hy, f.n.z*hz);
glm::vec3 du(f.du.x*ext.x, f.du.y*ext.y, f.du.z*ext.z);
glm::vec3 dv(f.dv.x*ext.x, f.dv.y*ext.y, f.dv.z*ext.z);
uint32_t base = static_cast<uint32_t>(wom.vertices.size());
auto push = [&](glm::vec3 p, float u, float v) {
wowee::pipeline::WoweeModel::Vertex vtx;
vtx.position = p; vtx.normal = f.n; vtx.texCoord = {u, v};
wom.vertices.push_back(vtx);
};
push(center - du - dv, 0, 0);
push(center + du - dv, 1, 0);
push(center + du + dv, 1, 1);
push(center - du + dv, 0, 1);
wom.indices.insert(wom.indices.end(),
{base, base+1, base+2, base, base+2, base+3});
}
};
const float W2 = width * 0.5f;
const float L2 = length * 0.5f;
// Deck slab spans the full footprint at the top.
addBox(0, height + deckT * 0.5f, 0, W2, deckT * 0.5f, L2);
// N pairs of pilings: pilingsPerSide along each long edge,
// evenly spaced. Outer face of each piling sits inside the deck
// outline by pilingW so the deck overhangs the pilings slightly
// — the standard "boards rest ON TOP of the posts" look.
const float pilingHY = height * 0.5f;
const float pilingX = W2 - pilingW;
for (int p = 0; p < pilingsPerSide; ++p) {
float t = (pilingsPerSide == 1) ? 0.5f
: static_cast<float>(p) / (pilingsPerSide - 1);
float cz = -L2 + pilingW + t * (length - 2.0f * pilingW);
addBox(+pilingX, pilingHY, cz, pilingW, pilingHY, pilingW);
addBox(-pilingX, pilingHY, cz, pilingW, pilingHY, pilingW);
}
wowee::pipeline::WoweeModel::Batch batch;
batch.indexStart = 0;
batch.indexCount = static_cast<uint32_t>(wom.indices.size());
batch.textureIndex = 0;
wom.batches.push_back(batch);
wom.boundMin = glm::vec3(-W2, 0, -L2);
wom.boundMax = glm::vec3( W2, height + deckT, +L2);
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr,
"gen-mesh-dock: failed to save %s.wom\n", womBase.c_str());
return 1;
}
std::printf("Wrote %s.wom\n", womBase.c_str());
std::printf(" deck : %.3fW x %.3fL x %.3f thick at H=%.3f\n",
width, length, deckT, height);
std::printf(" pilings : %d per side × 2 (W=%.3f)\n",
pilingsPerSide, pilingW);
std::printf(" vertices : %zu\n", wom.vertices.size());
std::printf(" triangles : %zu\n", wom.indices.size() / 3);
return 0;
}
int handleHaystack(int& i, int argc, char** argv) {
// Layered farm haystack: 3+ stacked frustums, each smaller than
// the one below, with the topmost layer tapering to a point.
@ -7795,6 +7910,7 @@ constexpr MeshEntry kMeshTable[] = {
{"--gen-mesh-woodpile", 1, handleWoodpile},
{"--gen-mesh-canopy", 1, handleCanopy},
{"--gen-mesh-haystack", 1, handleHaystack},
{"--gen-mesh-dock", 1, handleDock},
{"--gen-mesh-table", 1, handleTable},
{"--gen-mesh-lamppost", 1, handleLamppost},
{"--gen-mesh-bed", 1, handleBed},

View file

@ -220,6 +220,8 @@ void printUsage(const char* argv0) {
std::printf(" Canopy: 4-post awning with flat top panel and optional drape lips (default 1.6/1.2/2.0/0.05/0.03/0.15)\n");
std::printf(" --gen-mesh-haystack <wom-base> [baseR] [height] [layers] [sides]\n");
std::printf(" Haystack: terraced stack of N frustums tapering to an apex point (default 0.6/0.9/3/12)\n");
std::printf(" --gen-mesh-dock <wom-base> [length] [width] [height] [pilings/side] [pilingW] [deckT]\n");
std::printf(" Dock: flat plank deck on N pairs of square pilings (default 3.0/1.0/0.6/3/0.10/0.10)\n");
std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");