feat(pipeline): add WANI (Wowee Animation) catalog

46th open format — replaces AnimationData.dbc plus the
hard-coded animation-id tables in M2 model loaders. Defines
named animations (Stand, Walk, Run, Cast, Death, MountIdle,
Fly, ...) with fallback chains, behavior tier (default /
mounted / sitting / aerial / swimming), and weapon-flag
bitmasks that select the correct animation variant when the
model wields 1H / 2H / dual / bow / rifle / wand / etc.

Cross-references with prior formats — fallbackId resolves
within the same WANI catalog (graceful degradation when the
requested animation is absent: Run falls back to Walk,
Attack2H falls back to Attack1H).

10 weapon-flag constants + 6 behavior flags (Looped,
BlendableCycle, Interruptable, MovementSync, OneShot,
PreserveAtEnd). 5 behavior tiers. CLI: --gen-animations
(5 essentials), --gen-animations-combat (8 weapon-typed
attacks + parry + channel), --gen-animations-movement (6
locomotion anims with tier transitions). Validator catches
id-uniqueness, fallback-self-loop, looped-without-duration,
mutually-exclusive Looped+OneShot flags, weaponFlags=0
warning, and unresolved fallback warnings.

Also extends --list-formats and --info-magic with WANI.
This commit is contained in:
Kelsi 2026-05-09 19:19:13 -07:00
parent cdfb55c477
commit dadf72307c
10 changed files with 670 additions and 0 deletions

View file

@ -69,6 +69,7 @@ constexpr FormatRow kFormats[] = {
{"WVHC", ".wvhc", "vehicles", "Vehicle.dbc + VehicleSeat.dbc", "Vehicle + seat-layout catalog"},
{"WHOL", ".whol", "holiday", "Holidays.dbc + game_event", "Calendar holiday + event catalog"},
{"WLIQ", ".wliq", "liquids", "LiquidType.dbc", "Liquid material catalog (water/lava/slime)"},
{"WANI", ".wani", "anim", "AnimationData.dbc", "Animation ID + fallback + weapon-flag catalog"},
// Additional pipeline catalogs without the alternating
// gen/info/validate CLI surface (loaded by the engine