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https://github.com/Kelsidavis/WoWee.git
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feat(wob): tryLoadByGamePath helper, used by editor + terrain_manager
Mirrors the WOM tryLoadByGamePath API: probes custom_zones/buildings/ + output/buildings/ by default, with optional extraPrefixes (e.g. per-zone output/<map>/buildings/) checked first. Both the editor and the main game's terrain_manager now use the helper, removing duplicate inline lookup loops in two more places.
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4 changed files with 48 additions and 31 deletions
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@ -67,6 +67,15 @@ public:
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// Convert WMOModel to WOB (for editor export)
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static WoweeBuilding fromWMO(const class WMOModel& wmo, const std::string& name = "");
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// Convenience: try loading <path-without-ext>.wob from the standard editor
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// search paths (custom_zones/buildings/, output/buildings/). `extraPrefixes`
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// are tried before the defaults — pass per-zone roots like
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// {"output/<map>/buildings/", "custom_zones/<map>/buildings/"} when the
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// caller knows the active zone. Returns valid building on hit.
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static WoweeBuilding tryLoadByGamePath(
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const std::string& gamePath,
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const std::vector<std::string>& extraPrefixes = {});
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};
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} // namespace pipeline
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@ -431,5 +431,29 @@ WoweeBuilding WoweeBuildingLoader::fromWMO(const WMOModel& wmo, const std::strin
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return bld;
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}
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WoweeBuilding WoweeBuildingLoader::tryLoadByGamePath(
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const std::string& gamePath,
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const std::vector<std::string>& extraPrefixes) {
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std::string base = gamePath;
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auto dot = base.rfind('.');
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if (dot != std::string::npos) base = base.substr(0, dot);
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std::replace(base.begin(), base.end(), '\\', '/');
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auto tryPrefix = [&](const std::string& prefix) -> WoweeBuilding {
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std::string full = prefix + base;
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if (exists(full)) {
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auto wob = load(full);
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if (wob.isValid()) return wob;
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}
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return {};
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};
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for (const auto& p : extraPrefixes) {
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if (auto w = tryPrefix(p); w.isValid()) return w;
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}
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for (const char* p : {"custom_zones/buildings/", "output/buildings/"}) {
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if (auto w = tryPrefix(p); w.isValid()) return w;
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}
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return {};
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}
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} // namespace pipeline
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} // namespace wowee
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@ -614,22 +614,17 @@ std::shared_ptr<PendingTile> TerrainManager::prepareTile(int x, int y) {
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bool wobLoaded = false;
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pipeline::WMOModel wmoModel;
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{
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std::string wobBase = wmoPath;
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auto wobDot = wobBase.rfind('.');
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if (wobDot != std::string::npos) wobBase = wobBase.substr(0, wobDot);
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std::replace(wobBase.begin(), wobBase.end(), '\\', '/');
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std::vector<std::string> wobPrefixes = {"custom_zones/buildings/", "output/" + mapName + "/buildings/"};
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for (const auto& prefix : wobPrefixes) {
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if (pipeline::WoweeBuildingLoader::exists(prefix + wobBase)) {
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auto wob = pipeline::WoweeBuildingLoader::load(prefix + wobBase);
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if (wob.isValid()) {
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if (pipeline::WoweeBuildingLoader::toWMOModel(wob, wmoModel)) {
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LOG_INFO("Loaded WOB building: ", prefix + wobBase);
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wobLoaded = true;
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}
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}
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break;
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}
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// Per-zone overrides win over global custom_zones/ overrides.
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std::vector<std::string> extraPrefixes = {
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"output/" + mapName + "/buildings/",
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"custom_zones/" + mapName + "/buildings/",
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};
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auto wob = pipeline::WoweeBuildingLoader::tryLoadByGamePath(
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wmoPath, extraPrefixes);
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if (wob.isValid() &&
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pipeline::WoweeBuildingLoader::toWMOModel(wob, wmoModel)) {
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LOG_INFO("Loaded WOB building: ", wmoPath);
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wobLoaded = true;
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}
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}
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@ -210,21 +210,10 @@ void EditorViewport::rebuildObjects(const std::vector<PlacedObject>& objects,
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bool loaded = false;
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// Try WOB open format first (replaces proprietary WMO when available)
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{
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std::string wobBase = obj.path;
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auto wobDot = wobBase.rfind('.');
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if (wobDot != std::string::npos) wobBase = wobBase.substr(0, wobDot);
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std::replace(wobBase.begin(), wobBase.end(), '\\', '/');
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for (const char* prefix : {"custom_zones/buildings/", "output/buildings/"}) {
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if (pipeline::WoweeBuildingLoader::exists(std::string(prefix) + wobBase)) {
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auto wob = pipeline::WoweeBuildingLoader::load(std::string(prefix) + wobBase);
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if (wob.isValid() &&
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pipeline::WoweeBuildingLoader::toWMOModel(wob, model)) {
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loaded = true;
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break;
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}
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}
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}
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if (auto wob = pipeline::WoweeBuildingLoader::tryLoadByGamePath(obj.path);
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wob.isValid() &&
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pipeline::WoweeBuildingLoader::toWMOModel(wob, model)) {
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loaded = true;
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}
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if (!loaded) {
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