mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 11:03:51 +00:00
feat(editor): add --bake-zone-collision aggregator
Walks every .wom and .wob under <zoneDir>, optionally welds each one independently (per-mesh / per-WOB-group), and appends its triangles to a single WoweeCollision. Useful for shipping a zone — one .woc artifact holds all object collision so the server side has just one file to load. Per-file weld preserves between-object boundaries: two distinct WOMs sitting at the same world position keep their topology separate even if their corner positions happen to overlap. Same flag surface as the single-file bakers: optional [out.woc] (defaults to <zoneDir>/zone.woc), --weld <eps>, --steep <deg> for the walkable/steep slope cutoff. Smoke tested over /tmp/migtest: scanned 79 WOM + 1 WOB, produced 9259-triangle WOC (1563 walkable, 1943 steep) with correct world bounds.
This commit is contained in:
parent
836fab7f2d
commit
db2db04ffe
3 changed files with 128 additions and 1 deletions
|
|
@ -141,7 +141,7 @@ const char* const kArgRequired[] = {
|
|||
"--export-stl", "--import-stl",
|
||||
"--bake-zone-glb", "--bake-zone-stl", "--bake-zone-obj",
|
||||
"--bake-project-obj", "--bake-project-stl", "--bake-project-glb",
|
||||
"--bake-wom-collision", "--bake-wob-collision",
|
||||
"--bake-wom-collision", "--bake-wob-collision", "--bake-zone-collision",
|
||||
"--audit-watertight", "--audit-watertight-wob",
|
||||
"--convert-m2", "--convert-m2-batch",
|
||||
"--convert-wmo", "--convert-wmo-batch",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue