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feat(editor): add --gen-texture-gear-cog mechanical wheel
85th procedural texture: gear-cog wheel pattern tiled per cell. Three concentric radii define the gear: • hub (rNorm < 0.20) — center axle hole, kept as bg • inner (rNorm < 0.65) — gap floor between teeth • outer (rNorm < 0.92) — tooth tip Teeth alternate around the gear via a per-tooth phase calculation: theta is mapped into a tooth period of 2*pi/teeth, with the first half of each period rendering as a tooth (effective radius = outer) and the second half rendering as a gap (effective radius = inner). Useful for: engineering crafting backdrops, mechanical door textures, gnomish / goblin themed gear icons, factory / forge tile sets, clockwork-themed dungeons, steampunk faction insignia, machinery damage states. Distinct from --gen-texture-rings (concentric circles only, no teeth). The first procedural texture in the catalogue that exercises a per-tooth periodic offset rather than a fixed angular fold.
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3 changed files with 79 additions and 0 deletions
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@ -198,6 +198,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-star", "--gen-texture-halftone",
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"--gen-texture-bayer", "--gen-texture-moon",
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"--gen-texture-damask", "--gen-texture-snowflake",
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"--gen-texture-gear-cog",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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@ -3500,6 +3500,81 @@ int handleKnit(int& i, int argc, char** argv) {
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return 0;
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}
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int handleGearCog(int& i, int argc, char** argv) {
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// Gear cog: mechanical wheel pattern tiled per cell. Each
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// cell holds one cog with `teeth` alternating peaks (at
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// outerR) and valleys (at innerR). The center hole (axle)
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// is left as bg by inverting the rNorm test below the
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// hubR threshold. The 85th procedural texture.
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//
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// Useful for: engineering crafting backdrops, mechanical
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// door textures, gnomish / goblin themed gear icons,
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// factory tile sets, clockwork-themed dungeons.
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std::string outPath = argv[++i];
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std::string bgHex = argv[++i];
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std::string fgHex = argv[++i];
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int cell = 64;
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int teeth = 12;
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int W = 256, H = 256;
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parseOptInt(i, argc, argv, cell);
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parseOptInt(i, argc, argv, teeth);
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parseOptInt(i, argc, argv, W);
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parseOptInt(i, argc, argv, H);
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if (W < 1 || H < 1 || W > 8192 || H > 8192 ||
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cell < 8 || cell > 1024 ||
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teeth < 4 || teeth > 64) {
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std::fprintf(stderr,
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"gen-texture-gear-cog: invalid dims (W/H 1..8192, cell 8..1024, teeth 4..64)\n");
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return 1;
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}
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uint8_t br_, bg_, bb_, fr, fg_, fb_;
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if (!parseHexOrError(bgHex, br_, bg_, bb_,
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"gen-texture-gear-cog")) return 1;
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if (!parseHexOrError(fgHex, fr, fg_, fb_,
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"gen-texture-gear-cog")) return 1;
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std::vector<uint8_t> pixels(static_cast<size_t>(W) * H * 3, 0);
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const float halfCell = cell * 0.5f;
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const float twoPi = 6.283185307179586f;
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// Three radii define the gear: hub (center hole), inner
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// (gap between teeth), outer (tooth tip). Hub is left as bg.
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const float hubR = 0.20f;
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const float innerR = 0.65f;
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const float outerR = 0.92f;
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for (int y = 0; y < H; ++y) {
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for (int x = 0; x < W; ++x) {
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int tx = x % cell;
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int ty = y % cell;
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float dx = tx - halfCell;
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float dy = ty - halfCell;
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float r = std::sqrt(dx * dx + dy * dy);
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float rNorm = r / halfCell;
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float theta = std::atan2(dy, dx);
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// Phase within a single tooth period (each period is
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// 2π / teeth wide). Half the period is a tooth, the
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// other half is a gap.
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float phase = std::fmod(theta + twoPi, twoPi) /
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(twoPi / teeth);
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phase = phase - std::floor(phase); // wrap to [0, 1)
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bool inTooth = phase < 0.5f;
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float effectiveR = inTooth ? outerR : innerR;
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bool inGear = rNorm > hubR && rNorm <= effectiveR;
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uint8_t r8, g8, b8;
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if (inGear) {
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r8 = fr; g8 = fg_; b8 = fb_;
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} else {
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r8 = br_; g8 = bg_; b8 = bb_;
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}
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setPixelRGB(pixels, W, x, y, r8, g8, b8);
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}
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}
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if (!savePngOrError(outPath, W, H, pixels,
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"gen-texture-gear-cog")) return 1;
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printPngWrote(outPath, W, H);
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std::printf(" bg/fg : %s / %s\n", bgHex.c_str(), fgHex.c_str());
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std::printf(" cell/teeth : %d / %d\n", cell, teeth);
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return 0;
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}
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int handleSnowflake(int& i, int argc, char** argv) {
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// Snowflake: 6-fold symmetric stamp in each cell. Built
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// by computing polar (r, theta) from the cell center and
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@ -6187,6 +6262,7 @@ constexpr TextureEntry kTextureTable[] = {
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{"--gen-texture-moon", 3, handleMoon},
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{"--gen-texture-damask", 3, handleDamask},
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{"--gen-texture-snowflake", 3, handleSnowflake},
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{"--gen-texture-gear-cog", 3, handleGearCog},
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};
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} // namespace
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@ -203,6 +203,8 @@ void printUsage(const char* argv0) {
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std::printf(" Damask: 4-petal floral motif tiled per cell (palace wallpaper / noble-faction tapestry)\n");
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std::printf(" --gen-texture-snowflake <out.png> <bgHex> <fgHex> [cell] [W H]\n");
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std::printf(" Snowflake: 6-fold symmetric ice crystal stamped per cell (winter zones / frost spell effects)\n");
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std::printf(" --gen-texture-gear-cog <out.png> <bgHex> <fgHex> [cell] [teeth] [W H]\n");
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std::printf(" Gear cog: mechanical wheel with N alternating teeth + center axle hole (engineering / clockwork themes)\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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