refactor: consolidate buildItemLink into game_utils.hpp

Three identical copies (game_handler.cpp, spell_handler.cpp,
quest_handler.cpp) plus two forward declarations (inventory_handler.cpp,
social_handler.cpp) replaced with a single inline definition in
game_utils.hpp. All affected files already include this header, so
quality color table changes now propagate from one source of truth.
This commit is contained in:
Kelsi 2026-03-29 17:57:05 -07:00
parent 0aff4b155c
commit dc500fede9
5 changed files with 20 additions and 43 deletions

View file

@ -17,8 +17,6 @@
namespace wowee {
namespace game {
// Free function defined in game_handler.cpp
std::string buildItemLink(uint32_t itemId, uint32_t quality, const std::string& name);
static bool packetHasRemaining(const network::Packet& packet, size_t need) {
const size_t size = packet.getSize();