Clean up bare shin geoset comments

This commit is contained in:
Kelsi 2026-02-15 20:59:29 -08:00
parent ed6b305158
commit dcd6c488fa
2 changed files with 5 additions and 5 deletions

View file

@ -2108,7 +2108,7 @@ void Application::spawnPlayerCharacter() {
// Facial hair geoset: group 2 = 200 + variation + 1
activeGeosets.insert(static_cast<uint16_t>(200 + facialId + 1));
activeGeosets.insert(401); // Bare forearms (no gloves) — group 4
activeGeosets.insert(502); // Bare shins (no boots) — group 5 (wider mesh matches thighs)
activeGeosets.insert(502); // Bare shins (no boots) — group 5
activeGeosets.insert(702); // Ears: default
activeGeosets.insert(801); // Bare wrists (no chest armor sleeves) — group 8
activeGeosets.insert(902); // Kneepads: default — group 9
@ -3417,7 +3417,7 @@ void Application::spawnOnlineCreature(uint64_t guid, uint32_t displayId, float x
// Default equipment geosets (bare/no armor)
// CharGeosets: group 4=gloves(forearm), 5=boots(shin), 8=sleeves, 9=kneepads, 13=pants
uint16_t geosetGloves = 401; // Bare forearms (group 4)
uint16_t geosetBoots = 502; // Bare shins (group 5, wider mesh)
uint16_t geosetBoots = 502; // Bare shins (group 5)
uint16_t geosetSleeves = 801; // Bare wrists (group 8, controlled by chest)
uint16_t geosetPants = 1301; // Bare legs (group 13)
uint16_t geosetCape = 1502; // No cape (group 15)
@ -3929,7 +3929,7 @@ void Application::spawnOnlinePlayer(uint64_t guid,
activeGeosets.insert(static_cast<uint16_t>(100 + hairStyleId + 1));
activeGeosets.insert(static_cast<uint16_t>(200 + facialFeatures + 1));
activeGeosets.insert(401); // Bare forearms (no gloves) — group 4
activeGeosets.insert(502); // Bare shins (no boots) — group 5 (wider mesh)
activeGeosets.insert(502); // Bare shins (no boots) — group 5
activeGeosets.insert(702); // Ears
activeGeosets.insert(801); // Bare wrists (no sleeves) — group 8
activeGeosets.insert(902); // Kneepads — group 9

View file

@ -334,7 +334,7 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
// Facial hair geoset: group 2 = 200 + variation + 1
activeGeosets.insert(static_cast<uint16_t>(200 + facialHair + 1));
activeGeosets.insert(401); // Bare forearms (no gloves) — group 4
activeGeosets.insert(502); // Bare shins (no boots) — group 5 (wider mesh)
activeGeosets.insert(502); // Bare shins (no boots) — group 5
activeGeosets.insert(702); // Ears: default
activeGeosets.insert(801); // Bare wrists (no sleeves) — group 8
activeGeosets.insert(902); // Kneepads: default — group 9
@ -418,7 +418,7 @@ bool CharacterPreview::applyEquipment(const std::vector<game::EquipmentItem>& eq
// CharGeosets: group 4=gloves(forearm), 5=boots(shin), 8=sleeves, 13=pants
uint16_t geosetGloves = 401; // Bare forearms (group 4)
uint16_t geosetBoots = 502; // Bare shins (group 5, wider mesh)
uint16_t geosetBoots = 502; // Bare shins (group 5)
uint16_t geosetSleeves = 801; // Bare wrists (group 8)
uint16_t geosetPants = 1301; // Bare legs (group 13)