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Clean up bare shin geoset comments
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parent
ed6b305158
commit
dcd6c488fa
2 changed files with 5 additions and 5 deletions
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@ -2108,7 +2108,7 @@ void Application::spawnPlayerCharacter() {
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// Facial hair geoset: group 2 = 200 + variation + 1
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activeGeosets.insert(static_cast<uint16_t>(200 + facialId + 1));
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activeGeosets.insert(401); // Bare forearms (no gloves) — group 4
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activeGeosets.insert(502); // Bare shins (no boots) — group 5 (wider mesh matches thighs)
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activeGeosets.insert(502); // Bare shins (no boots) — group 5
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activeGeosets.insert(702); // Ears: default
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activeGeosets.insert(801); // Bare wrists (no chest armor sleeves) — group 8
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activeGeosets.insert(902); // Kneepads: default — group 9
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@ -3417,7 +3417,7 @@ void Application::spawnOnlineCreature(uint64_t guid, uint32_t displayId, float x
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// Default equipment geosets (bare/no armor)
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// CharGeosets: group 4=gloves(forearm), 5=boots(shin), 8=sleeves, 9=kneepads, 13=pants
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uint16_t geosetGloves = 401; // Bare forearms (group 4)
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uint16_t geosetBoots = 502; // Bare shins (group 5, wider mesh)
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uint16_t geosetBoots = 502; // Bare shins (group 5)
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uint16_t geosetSleeves = 801; // Bare wrists (group 8, controlled by chest)
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uint16_t geosetPants = 1301; // Bare legs (group 13)
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uint16_t geosetCape = 1502; // No cape (group 15)
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@ -3929,7 +3929,7 @@ void Application::spawnOnlinePlayer(uint64_t guid,
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activeGeosets.insert(static_cast<uint16_t>(100 + hairStyleId + 1));
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activeGeosets.insert(static_cast<uint16_t>(200 + facialFeatures + 1));
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activeGeosets.insert(401); // Bare forearms (no gloves) — group 4
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activeGeosets.insert(502); // Bare shins (no boots) — group 5 (wider mesh)
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activeGeosets.insert(502); // Bare shins (no boots) — group 5
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activeGeosets.insert(702); // Ears
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activeGeosets.insert(801); // Bare wrists (no sleeves) — group 8
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activeGeosets.insert(902); // Kneepads — group 9
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