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Fix quest system for Classic/Turtle: correct packet formats and log stride
- CMSG_QUESTGIVER_QUERY_QUEST: Classic override omits trailing unk1 byte (WotLK sends 13 bytes, Classic servers expect 12 — extra byte caused server to silently drop the packet, preventing quest details dialog) - SMSG_QUESTGIVER_QUEST_DETAILS: Classic override skips informUnit GUID (WotLK prepends 8-byte informUnit before questId; Vanilla does not) - Quest log UPDATE_OBJECT stride: use packetParsers_->questLogStride() (WotLK=5 fields/slot, Classic=3 fields/slot) - handleQuestDetails: route through packetParsers_->parseQuestDetails() - selectGossipQuest: route through packetParsers_->buildQueryQuestPacket()
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3 changed files with 92 additions and 4 deletions
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@ -3858,7 +3858,8 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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const uint16_t ufPlayerLevel = fieldIndex(UF::UNIT_FIELD_LEVEL);
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const uint16_t ufCoinage = fieldIndex(UF::PLAYER_FIELD_COINAGE);
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const uint16_t ufQuestStart = fieldIndex(UF::PLAYER_QUEST_LOG_START);
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const uint16_t ufQuestEnd = ufQuestStart + 25 * 5; // 25 quest slots, stride 5
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const uint8_t qStride = packetParsers_ ? packetParsers_->questLogStride() : 5;
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const uint16_t ufQuestEnd = ufQuestStart + 25 * qStride; // 25 quest slots
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for (const auto& [key, val] : block.fields) {
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if (key == ufPlayerXp) { playerXp_ = val; }
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else if (key == ufPlayerNextXp) { playerNextLevelXp_ = val; }
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@ -3872,8 +3873,8 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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playerMoneyCopper_ = val;
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LOG_INFO("Money set from update fields: ", val, " copper");
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}
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// Parse quest log fields (stride 5, 25 slots)
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else if (key >= ufQuestStart && key < ufQuestEnd && (key - ufQuestStart) % 5 == 0) {
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// Parse quest log fields (stride varies by expansion: 5=WotLK, 3=Classic)
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else if (key >= ufQuestStart && key < ufQuestEnd && (key - ufQuestStart) % qStride == 0) {
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uint32_t questId = val;
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if (questId != 0) {
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// Check if quest is already in log
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@ -8306,7 +8307,9 @@ void GameHandler::selectGossipQuest(uint32_t questId) {
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void GameHandler::handleQuestDetails(network::Packet& packet) {
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QuestDetailsData data;
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if (!QuestDetailsParser::parse(packet, data)) {
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bool ok = packetParsers_ ? packetParsers_->parseQuestDetails(packet, data)
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: QuestDetailsParser::parse(packet, data);
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if (!ok) {
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LOG_WARNING("Failed to parse SMSG_QUESTGIVER_QUEST_DETAILS");
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return;
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}
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