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Add weapon stats to inventory tooltips and fix login camera pitch
- propagate item damage range and delay into ItemDef during inventory rebuild - show weapon damage, speed, and DPS in inventory/character slot tooltips - fix online spawn camera pitch sign so third-person camera starts above ground
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4 changed files with 29 additions and 1 deletions
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@ -6145,6 +6145,9 @@ void GameHandler::rebuildOnlineInventory() {
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def.maxStack = std::max(1, infoIt->second.maxStack);
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def.displayInfoId = infoIt->second.displayInfoId;
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def.subclassName = infoIt->second.subclassName;
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def.damageMin = infoIt->second.damageMin;
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def.damageMax = infoIt->second.damageMax;
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def.delayMs = infoIt->second.delayMs;
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def.armor = infoIt->second.armor;
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def.stamina = infoIt->second.stamina;
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def.strength = infoIt->second.strength;
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@ -6180,6 +6183,9 @@ void GameHandler::rebuildOnlineInventory() {
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def.maxStack = std::max(1, infoIt->second.maxStack);
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def.displayInfoId = infoIt->second.displayInfoId;
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def.subclassName = infoIt->second.subclassName;
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def.damageMin = infoIt->second.damageMin;
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def.damageMax = infoIt->second.damageMax;
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def.delayMs = infoIt->second.delayMs;
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def.armor = infoIt->second.armor;
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def.stamina = infoIt->second.stamina;
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def.strength = infoIt->second.strength;
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@ -6250,6 +6256,9 @@ void GameHandler::rebuildOnlineInventory() {
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def.maxStack = std::max(1, infoIt->second.maxStack);
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def.displayInfoId = infoIt->second.displayInfoId;
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def.subclassName = infoIt->second.subclassName;
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def.damageMin = infoIt->second.damageMin;
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def.damageMax = infoIt->second.damageMax;
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def.delayMs = infoIt->second.delayMs;
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def.armor = infoIt->second.armor;
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def.stamina = infoIt->second.stamina;
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def.strength = infoIt->second.strength;
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@ -6287,6 +6296,9 @@ void GameHandler::rebuildOnlineInventory() {
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def.maxStack = std::max(1, infoIt->second.maxStack);
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def.displayInfoId = infoIt->second.displayInfoId;
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def.subclassName = infoIt->second.subclassName;
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def.damageMin = infoIt->second.damageMin;
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def.damageMax = infoIt->second.damageMax;
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def.delayMs = infoIt->second.delayMs;
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def.armor = infoIt->second.armor;
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def.stamina = infoIt->second.stamina;
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def.strength = infoIt->second.strength;
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@ -6348,6 +6360,9 @@ void GameHandler::rebuildOnlineInventory() {
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def.maxStack = std::max(1, infoIt->second.maxStack);
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def.displayInfoId = infoIt->second.displayInfoId;
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def.subclassName = infoIt->second.subclassName;
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def.damageMin = infoIt->second.damageMin;
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def.damageMax = infoIt->second.damageMax;
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def.delayMs = infoIt->second.delayMs;
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def.armor = infoIt->second.armor;
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def.stamina = infoIt->second.stamina;
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def.strength = infoIt->second.strength;
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