Map and handle additional Turtle combat/movement world opcodes

This commit is contained in:
Kelsi 2026-02-18 23:38:34 -08:00
parent 494a8b5acc
commit ddcd2b302e
4 changed files with 82 additions and 0 deletions

View file

@ -38,6 +38,11 @@
"SMSG_UPDATE_OBJECT": "0x0A9",
"SMSG_COMPRESSED_UPDATE_OBJECT": "0x1F6",
"SMSG_MONSTER_MOVE_TRANSPORT": "0x2AE",
"SMSG_SPLINE_MOVE_SET_WALK_MODE": "0x30D",
"SMSG_SPLINE_MOVE_SET_RUN_MODE": "0x30E",
"SMSG_SPLINE_MOVE_SET_RUN_SPEED": "0x2FE",
"SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED": "0x2FF",
"SMSG_SPLINE_MOVE_SET_SWIM_SPEED": "0x300",
"SMSG_DESTROY_OBJECT": "0x0AA",
"CMSG_MESSAGECHAT": "0x095",
"SMSG_MESSAGECHAT": "0x096",
@ -103,7 +108,9 @@
"SMSG_ATTACKSTART": "0x143",
"SMSG_ATTACKSTOP": "0x144",
"SMSG_ATTACKERSTATEUPDATE": "0x14A",
"SMSG_AI_REACTION": "0x13C",
"SMSG_SPELLNONMELEEDAMAGELOG": "0x250",
"SMSG_PLAY_SPELL_VISUAL": "0x1F3",
"SMSG_SPELLHEALLOG": "0x150",
"SMSG_SPELLENERGIZELOG": "0x151",
"SMSG_PERIODICAURALOG": "0x24E",

View file

@ -65,6 +65,11 @@ enum class LogicalOpcode : uint16_t {
SMSG_UPDATE_OBJECT,
SMSG_COMPRESSED_UPDATE_OBJECT,
SMSG_MONSTER_MOVE_TRANSPORT,
SMSG_SPLINE_MOVE_SET_WALK_MODE,
SMSG_SPLINE_MOVE_SET_RUN_MODE,
SMSG_SPLINE_MOVE_SET_RUN_SPEED,
SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED,
SMSG_SPLINE_MOVE_SET_SWIM_SPEED,
SMSG_DESTROY_OBJECT,
// ---- Chat ----
@ -168,7 +173,9 @@ enum class LogicalOpcode : uint16_t {
SMSG_ATTACKSTART,
SMSG_ATTACKSTOP,
SMSG_ATTACKERSTATEUPDATE,
SMSG_AI_REACTION,
SMSG_SPELLNONMELEEDAMAGELOG,
SMSG_PLAY_SPELL_VISUAL,
SMSG_SPELLHEALLOG,
SMSG_SPELLENERGIZELOG,
SMSG_PERIODICAURALOG,

View file

@ -934,6 +934,17 @@ void GameHandler::handlePacket(network::Packet& packet) {
handleTextEmote(packet);
}
break;
case Opcode::SMSG_EMOTE: {
if (state != WorldState::IN_WORLD) break;
// SMSG_EMOTE: uint32 emoteAnim, uint64 sourceGuid
if (packet.getSize() - packet.getReadPos() < 12) break;
uint32_t emoteAnim = packet.readUInt32();
uint64_t sourceGuid = packet.readUInt64();
if (emoteAnimCallback_ && sourceGuid != 0) {
emoteAnimCallback_(sourceGuid, emoteAnim);
}
break;
}
case Opcode::SMSG_CHANNEL_NOTIFY:
// Accept during ENTERING_WORLD too — server auto-joins channels before VERIFY_WORLD
@ -1032,6 +1043,28 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_MONSTER_MOVE_TRANSPORT:
handleMonsterMoveTransport(packet);
break;
case Opcode::SMSG_SPLINE_MOVE_SET_WALK_MODE:
case Opcode::SMSG_SPLINE_MOVE_SET_RUN_MODE: {
// Minimal parse: PackedGuid
if (packet.getSize() - packet.getReadPos() >= 1) {
(void)UpdateObjectParser::readPackedGuid(packet);
}
break;
}
case Opcode::SMSG_SPLINE_MOVE_SET_RUN_SPEED:
case Opcode::SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED:
case Opcode::SMSG_SPLINE_MOVE_SET_SWIM_SPEED: {
// Minimal parse: PackedGuid + float speed
if (packet.getSize() - packet.getReadPos() < 5) break;
uint64_t guid = UpdateObjectParser::readPackedGuid(packet);
if (packet.getSize() - packet.getReadPos() < 4) break;
float speed = packet.readFloat();
if (guid == playerGuid && std::isfinite(speed) && speed > 0.1f && speed < 100.0f &&
*logicalOp == Opcode::SMSG_SPLINE_MOVE_SET_RUN_SPEED) {
serverRunSpeed_ = speed;
}
break;
}
// ---- Speed Changes ----
case Opcode::SMSG_FORCE_RUN_SPEED_CHANGE:
@ -1094,9 +1127,30 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_ATTACKERSTATEUPDATE:
handleAttackerStateUpdate(packet);
break;
case Opcode::SMSG_AI_REACTION: {
// SMSG_AI_REACTION: uint64 guid, uint32 reaction
if (packet.getSize() - packet.getReadPos() < 12) break;
uint64_t guid = packet.readUInt64();
uint32_t reaction = packet.readUInt32();
// Reaction 2 commonly indicates aggro.
if (reaction == 2 && npcAggroCallback_) {
auto entity = entityManager.getEntity(guid);
if (entity) {
npcAggroCallback_(guid, glm::vec3(entity->getX(), entity->getY(), entity->getZ()));
}
}
break;
}
case Opcode::SMSG_SPELLNONMELEEDAMAGELOG:
handleSpellDamageLog(packet);
break;
case Opcode::SMSG_PLAY_SPELL_VISUAL: {
// Minimal parse: uint64 casterGuid, uint32 visualId
if (packet.getSize() - packet.getReadPos() < 12) break;
packet.readUInt64();
packet.readUInt32();
break;
}
case Opcode::SMSG_SPELLHEALLOG:
handleSpellHealLog(packet);
break;

View file

@ -64,6 +64,11 @@ static const OpcodeNameEntry kOpcodeNames[] = {
{"SMSG_UPDATE_OBJECT", LogicalOpcode::SMSG_UPDATE_OBJECT},
{"SMSG_COMPRESSED_UPDATE_OBJECT", LogicalOpcode::SMSG_COMPRESSED_UPDATE_OBJECT},
{"SMSG_MONSTER_MOVE_TRANSPORT", LogicalOpcode::SMSG_MONSTER_MOVE_TRANSPORT},
{"SMSG_SPLINE_MOVE_SET_WALK_MODE", LogicalOpcode::SMSG_SPLINE_MOVE_SET_WALK_MODE},
{"SMSG_SPLINE_MOVE_SET_RUN_MODE", LogicalOpcode::SMSG_SPLINE_MOVE_SET_RUN_MODE},
{"SMSG_SPLINE_MOVE_SET_RUN_SPEED", LogicalOpcode::SMSG_SPLINE_MOVE_SET_RUN_SPEED},
{"SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED", LogicalOpcode::SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED},
{"SMSG_SPLINE_MOVE_SET_SWIM_SPEED", LogicalOpcode::SMSG_SPLINE_MOVE_SET_SWIM_SPEED},
{"SMSG_DESTROY_OBJECT", LogicalOpcode::SMSG_DESTROY_OBJECT},
{"CMSG_MESSAGECHAT", LogicalOpcode::CMSG_MESSAGECHAT},
{"SMSG_MESSAGECHAT", LogicalOpcode::SMSG_MESSAGECHAT},
@ -135,7 +140,9 @@ static const OpcodeNameEntry kOpcodeNames[] = {
{"SMSG_ATTACKSTART", LogicalOpcode::SMSG_ATTACKSTART},
{"SMSG_ATTACKSTOP", LogicalOpcode::SMSG_ATTACKSTOP},
{"SMSG_ATTACKERSTATEUPDATE", LogicalOpcode::SMSG_ATTACKERSTATEUPDATE},
{"SMSG_AI_REACTION", LogicalOpcode::SMSG_AI_REACTION},
{"SMSG_SPELLNONMELEEDAMAGELOG", LogicalOpcode::SMSG_SPELLNONMELEEDAMAGELOG},
{"SMSG_PLAY_SPELL_VISUAL", LogicalOpcode::SMSG_PLAY_SPELL_VISUAL},
{"SMSG_SPELLHEALLOG", LogicalOpcode::SMSG_SPELLHEALLOG},
{"SMSG_SPELLENERGIZELOG", LogicalOpcode::SMSG_SPELLENERGIZELOG},
{"SMSG_PERIODICAURALOG", LogicalOpcode::SMSG_PERIODICAURALOG},
@ -418,6 +425,11 @@ void OpcodeTable::loadWotlkDefaults() {
{LogicalOpcode::SMSG_UPDATE_OBJECT, 0x0A9},
{LogicalOpcode::SMSG_COMPRESSED_UPDATE_OBJECT, 0x1F6},
{LogicalOpcode::SMSG_MONSTER_MOVE_TRANSPORT, 0x2AE},
{LogicalOpcode::SMSG_SPLINE_MOVE_SET_WALK_MODE, 0x30D},
{LogicalOpcode::SMSG_SPLINE_MOVE_SET_RUN_MODE, 0x30E},
{LogicalOpcode::SMSG_SPLINE_MOVE_SET_RUN_SPEED, 0x2FE},
{LogicalOpcode::SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, 0x2FF},
{LogicalOpcode::SMSG_SPLINE_MOVE_SET_SWIM_SPEED, 0x300},
{LogicalOpcode::SMSG_DESTROY_OBJECT, 0x0AA},
{LogicalOpcode::CMSG_MESSAGECHAT, 0x095},
{LogicalOpcode::SMSG_MESSAGECHAT, 0x096},
@ -488,7 +500,9 @@ void OpcodeTable::loadWotlkDefaults() {
{LogicalOpcode::SMSG_ATTACKSTART, 0x143},
{LogicalOpcode::SMSG_ATTACKSTOP, 0x144},
{LogicalOpcode::SMSG_ATTACKERSTATEUPDATE, 0x14A},
{LogicalOpcode::SMSG_AI_REACTION, 0x13C},
{LogicalOpcode::SMSG_SPELLNONMELEEDAMAGELOG, 0x250},
{LogicalOpcode::SMSG_PLAY_SPELL_VISUAL, 0x1F3},
{LogicalOpcode::SMSG_SPELLHEALLOG, 0x150},
{LogicalOpcode::SMSG_SPELLENERGIZELOG, 0x25B},
{LogicalOpcode::SMSG_PERIODICAURALOG, 0x24E},