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refactor: extract spline math, consolidate packet parsing, decompose TransportManager
Extract CatmullRomSpline (include/math/spline.hpp, src/math/spline.cpp) as a
standalone, immutable, thread-safe spline module with O(log n) binary segment
search and fused position+tangent evaluation — replacing the duplicated O(n)
evalTimedCatmullRom/orientationFromTangent pair in TransportManager.
Consolidate 7 copies of spline packet parsing into shared functions in
game/spline_packet.{hpp,cpp}: parseMonsterMoveSplineBody (WotLK/TBC),
parseMonsterMoveSplineBodyVanilla, parseClassicMoveUpdateSpline,
parseWotlkMoveUpdateSpline, and decodePackedDelta. Named SplineFlag constants
replace magic hex literals throughout.
Extract TransportPathRepository (game/transport_path_repository.{hpp,cpp}) from
TransportManager — owns path data, DBC loading, and path inference. Paths stored
as PathEntry wrapping CatmullRomSpline + metadata (zOnly, fromDBC, worldCoords).
TransportManager reduced from ~1200 to ~500 lines, focused on transport lifecycle
and server sync.
Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
This commit is contained in:
parent
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commit
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32 changed files with 2198 additions and 1293 deletions
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@ -1,5 +1,6 @@
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#pragma once
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#include "game/transport_path_repository.hpp"
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#include <cstdint>
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#include <vector>
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#include <unordered_map>
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@ -18,21 +19,6 @@ namespace wowee::pipeline {
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namespace wowee::game {
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struct TimedPoint {
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uint32_t tMs; // Time in milliseconds from DBC
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glm::vec3 pos; // Position at this time
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};
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struct TransportPath {
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uint32_t pathId;
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std::vector<TimedPoint> points; // Time-indexed waypoints (includes duplicate first point at end for wrap)
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bool looping; // Set to false after adding explicit wrap point
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uint32_t durationMs; // Total loop duration in ms (includes wrap segment if added)
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bool zOnly; // True if path only has Z movement (elevator/bobbing), false if real XY travel
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bool fromDBC; // True if loaded from TransportAnimation.dbc, false for runtime fallback/custom paths
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bool worldCoords = false; // True if points are absolute world coords (TaxiPathNode), not local offsets
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};
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struct ActiveTransport {
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uint64_t guid; // Entity GUID
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uint32_t wmoInstanceId; // WMO renderer instance ID
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@ -137,13 +123,12 @@ public:
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private:
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void updateTransportMovement(ActiveTransport& transport, float deltaTime);
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glm::vec3 evalTimedCatmullRom(const TransportPath& path, uint32_t pathTimeMs);
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glm::quat orientationFromTangent(const TransportPath& path, uint32_t pathTimeMs);
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void updateTransformMatrices(ActiveTransport& transport);
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/// Legacy transport orientation from tangent (preserves original cross-product order).
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static glm::quat orientationFromSplineTangent(const glm::vec3& tangent);
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TransportPathRepository pathRepo_;
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std::unordered_map<uint64_t, ActiveTransport> transports_;
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std::unordered_map<uint32_t, TransportPath> paths_; // Indexed by transportEntry (pathId from TransportAnimation.dbc)
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std::unordered_map<uint32_t, TransportPath> taxiPaths_; // Indexed by TaxiPath.dbc ID (world-coord paths for MO_TRANSPORT)
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rendering::WMORenderer* wmoRenderer_ = nullptr;
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rendering::M2Renderer* m2Renderer_ = nullptr;
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bool clientSideAnimation_ = false; // DISABLED - use server positions instead of client prediction
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