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feat: use colored coin display for sell price in item tooltips
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06c8c26b8a
commit
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1 changed files with 19 additions and 2 deletions
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@ -72,6 +72,21 @@ const game::ItemSlot* findComparableEquipped(const game::Inventory& inventory, u
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default: return nullptr;
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}
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}
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void renderCoinsText(uint32_t g, uint32_t s, uint32_t c) {
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bool any = false;
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if (g > 0) {
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ImGui::TextColored(ImVec4(1.00f, 0.82f, 0.00f, 1.0f), "%ug", g);
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any = true;
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}
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if (s > 0 || g > 0) {
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if (any) ImGui::SameLine(0, 3);
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ImGui::TextColored(ImVec4(0.80f, 0.80f, 0.80f, 1.0f), "%us", s);
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any = true;
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}
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if (any) ImGui::SameLine(0, 3);
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ImGui::TextColored(ImVec4(0.72f, 0.45f, 0.20f, 1.0f), "%uc", c);
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}
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} // namespace
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InventoryScreen::~InventoryScreen() {
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@ -2197,7 +2212,8 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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uint32_t g = item.sellPrice / 10000;
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uint32_t s = (item.sellPrice / 100) % 100;
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uint32_t c = item.sellPrice % 100;
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ImGui::TextColored(ImVec4(1.0f, 0.84f, 0.0f, 1.0f), "Sell: %ug %us %uc", g, s, c);
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ImGui::TextDisabled("Sell:"); ImGui::SameLine(0, 4);
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renderCoinsText(g, s, c);
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}
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// Shift-hover comparison with currently equipped equivalent.
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@ -2477,7 +2493,8 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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uint32_t g = info.sellPrice / 10000;
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uint32_t s = (info.sellPrice / 100) % 100;
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uint32_t c = info.sellPrice % 100;
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ImGui::TextColored(ImVec4(1.0f, 0.84f, 0.0f, 1.0f), "Sell: %ug %us %uc", g, s, c);
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ImGui::TextDisabled("Sell:"); ImGui::SameLine(0, 4);
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renderCoinsText(g, s, c);
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}
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// Shift-hover: compare with currently equipped item
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