From dede5a99d4aac169197d094f486af6e5a8cab656 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Wed, 4 Feb 2026 16:07:28 -0800 Subject: [PATCH] Fix shutdown order for terrain streaming threads --- src/core/application.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/core/application.cpp b/src/core/application.cpp index de8df5f5..f50254f4 100644 --- a/src/core/application.cpp +++ b/src/core/application.cpp @@ -207,12 +207,16 @@ void Application::run() { void Application::shutdown() { LOG_INFO("Shutting down application"); + // Stop renderer first: terrain streaming workers may still be reading via + // AssetManager during shutdown, so renderer/terrain teardown must complete + // before AssetManager is destroyed. + renderer.reset(); + world.reset(); gameHandler.reset(); authHandler.reset(); assetManager.reset(); uiManager.reset(); - renderer.reset(); window.reset(); running = false;