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Fix action bar and buff bar spell tooltips showing 'Spell #xxx'
The action bar's inline Spell.dbc loader had a broken field index lookup: operator[] on the layout map would silently insert 0 if 'Name' wasn't a key, causing all names to be read from field 0 (the spell ID). Also the once-only 'attempted' flag meant if assetMgr wasn't ready, it never retried. Replace the duplicated broken DBC loading in the action bar and buff bar with SpellbookScreen::lookupSpellName(), which reuses the spellbook's already-correct loading (expansion layout + WotLK fallback). Remove the now-unused actionSpellNames/actionSpellDbAttempted/actionSpellDbLoaded fields.
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4 changed files with 16 additions and 41 deletions
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@ -35,6 +35,9 @@ public:
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void toggle() { open = !open; }
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void setOpen(bool o) { open = o; }
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// Spell name lookup — triggers DBC load if needed, used by action bar tooltips
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std::string lookupSpellName(uint32_t spellId, pipeline::AssetManager* assetManager);
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// Drag-and-drop state for action bar assignment
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bool isDraggingSpell() const { return draggingSpell_; }
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uint32_t getDragSpellId() const { return dragSpellId_; }
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