mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
ui: fix chat type display names and outgoing whisper format
- getChatTypeName: use WoW-style mixed-case names (Party/Guild/Raid/etc.) instead of all-caps (PARTY/GUILD/RAID) - WHISPER_INFORM: display "To Name: message" instead of "[To] Name: message" using receiverName when available, falling back to senderName
This commit is contained in:
parent
60ebb565bb
commit
df47d425f4
1 changed files with 26 additions and 21 deletions
|
|
@ -1214,6 +1214,11 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
|
|||
msg.type == game::ChatType::MONSTER_WHISPER || msg.type == game::ChatType::RAID_BOSS_WHISPER) {
|
||||
std::string fullMsg = tsPrefix + msg.senderName + " whispers: " + processedMessage;
|
||||
renderTextWithLinks(fullMsg, color);
|
||||
} else if (msg.type == game::ChatType::WHISPER_INFORM) {
|
||||
// Outgoing whisper — show "To Name: message" (WoW-style)
|
||||
const std::string& target = !msg.receiverName.empty() ? msg.receiverName : msg.senderName;
|
||||
std::string fullMsg = tsPrefix + "To " + target + ": " + processedMessage;
|
||||
renderTextWithLinks(fullMsg, color);
|
||||
} else if (msg.type == game::ChatType::EMOTE ||
|
||||
msg.type == game::ChatType::MONSTER_EMOTE || msg.type == game::ChatType::RAID_BOSS_EMOTE) {
|
||||
std::string fullMsg = tsPrefix + msg.senderName + " " + processedMessage;
|
||||
|
|
@ -3378,29 +3383,29 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
|
|||
|
||||
const char* GameScreen::getChatTypeName(game::ChatType type) const {
|
||||
switch (type) {
|
||||
case game::ChatType::SAY: return "SAY";
|
||||
case game::ChatType::YELL: return "YELL";
|
||||
case game::ChatType::EMOTE: return "EMOTE";
|
||||
case game::ChatType::TEXT_EMOTE: return "EMOTE";
|
||||
case game::ChatType::PARTY: return "PARTY";
|
||||
case game::ChatType::GUILD: return "GUILD";
|
||||
case game::ChatType::OFFICER: return "OFFICER";
|
||||
case game::ChatType::RAID: return "RAID";
|
||||
case game::ChatType::RAID_LEADER: return "RAID LEADER";
|
||||
case game::ChatType::RAID_WARNING: return "RAID WARNING";
|
||||
case game::ChatType::BATTLEGROUND: return "BATTLEGROUND";
|
||||
case game::ChatType::BATTLEGROUND_LEADER: return "BG LEADER";
|
||||
case game::ChatType::WHISPER: return "WHISPER";
|
||||
case game::ChatType::WHISPER_INFORM: return "TO";
|
||||
case game::ChatType::SYSTEM: return "SYSTEM";
|
||||
case game::ChatType::MONSTER_SAY: return "SAY";
|
||||
case game::ChatType::MONSTER_YELL: return "YELL";
|
||||
case game::ChatType::MONSTER_EMOTE: return "EMOTE";
|
||||
case game::ChatType::CHANNEL: return "CHANNEL";
|
||||
case game::ChatType::ACHIEVEMENT: return "ACHIEVEMENT";
|
||||
case game::ChatType::SAY: return "Say";
|
||||
case game::ChatType::YELL: return "Yell";
|
||||
case game::ChatType::EMOTE: return "Emote";
|
||||
case game::ChatType::TEXT_EMOTE: return "Emote";
|
||||
case game::ChatType::PARTY: return "Party";
|
||||
case game::ChatType::GUILD: return "Guild";
|
||||
case game::ChatType::OFFICER: return "Officer";
|
||||
case game::ChatType::RAID: return "Raid";
|
||||
case game::ChatType::RAID_LEADER: return "Raid Leader";
|
||||
case game::ChatType::RAID_WARNING: return "Raid Warning";
|
||||
case game::ChatType::BATTLEGROUND: return "Battleground";
|
||||
case game::ChatType::BATTLEGROUND_LEADER: return "Battleground Leader";
|
||||
case game::ChatType::WHISPER: return "Whisper";
|
||||
case game::ChatType::WHISPER_INFORM: return "To";
|
||||
case game::ChatType::SYSTEM: return "System";
|
||||
case game::ChatType::MONSTER_SAY: return "Say";
|
||||
case game::ChatType::MONSTER_YELL: return "Yell";
|
||||
case game::ChatType::MONSTER_EMOTE: return "Emote";
|
||||
case game::ChatType::CHANNEL: return "Channel";
|
||||
case game::ChatType::ACHIEVEMENT: return "Achievement";
|
||||
case game::ChatType::DND: return "DND";
|
||||
case game::ChatType::AFK: return "AFK";
|
||||
default: return "UNKNOWN";
|
||||
default: return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue