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feat(editor): add --import-obj to round-trip Wavefront OBJ back into WOM
Closes the open-format authoring loop: asset_extract # M2 -> WOM (open binary) --export-obj # WOM -> OBJ (universal text) ... edit in Blender / MeshLab / ZBrush / Maya ... --import-obj # OBJ -> WOM (back to engine format) The same WOM file ships in custom zones, gets validated by --validate-wom, and renders identically through the existing pipeline — no proprietary M2 ever needs to touch the authoring path. Parser handles: - v / vt / vn pools, deduped on (pos, uv, normal) triples so the resulting WOM vertex buffer stays compact - 1-based AND negative (relative) face indices - f tokens in v, v/t, v//n, and v/t/n forms - Triangles, quads, and convex n-gons (fan-triangulated) - CRLF line endings - Reverses --export-obj's V flip (1.0 - v) so UVs round-trip exactly - Auto-computes boundMin/Max/Radius from positions (renderer culls by these — wrong values make the model disappear) - Output WOM is WOM1 (static); bones/anims/material flags don't exist in OBJ and stay empty by design Verified end-to-end: WOM -> OBJ -> WOM -> validate-wom yields a 5-vert, 6-tri pyramid back identical to the input. Bounds, vertex count, index count, and name all preserved.
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1 changed files with 187 additions and 1 deletions
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@ -9,6 +9,7 @@
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#include "terrain_biomes.hpp"
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#include <filesystem>
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#include <fstream>
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#include <sstream>
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#include "pipeline/wowee_model.hpp"
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#include "pipeline/wowee_building.hpp"
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#include "pipeline/wowee_collision.hpp"
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@ -424,6 +425,8 @@ static void printUsage(const char* argv0) {
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std::printf(" --export-png <wot-base> Render heightmap, normal-map, and zone-map PNG previews\n");
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std::printf(" --export-obj <wom-base> [out.obj]\n");
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std::printf(" Convert a WOM model to Wavefront OBJ for use in Blender/MeshLab\n");
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std::printf(" --import-obj <obj-path> [wom-base]\n");
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std::printf(" Convert a Wavefront OBJ back into WOM (round-trips with --export-obj)\n");
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std::printf(" --validate <zoneDir> [--json]\n");
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std::printf(" Score zone open-format completeness and exit\n");
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std::printf(" --validate-wom <wom-base> [--json]\n");
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@ -496,7 +499,7 @@ int main(int argc, char* argv[]) {
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"--remove-creature", "--remove-object", "--remove-quest",
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"--copy-zone",
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"--build-woc", "--regen-collision", "--fix-zone",
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"--export-png", "--export-obj",
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"--export-png", "--export-obj", "--import-obj",
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"--convert-m2", "--convert-wmo",
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};
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for (int i = 1; i < argc; i++) {
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@ -1959,6 +1962,189 @@ int main(int argc, char* argv[]) {
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wom.vertices.size(), wom.indices.size() / 3,
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wom.batches.empty() ? size_t(1) : wom.batches.size());
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return 0;
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} else if (std::strcmp(argv[i], "--import-obj") == 0 && i + 1 < argc) {
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// Convert a Wavefront OBJ back into WOM. Round-trips with
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// --export-obj for the geometry/UV/normal data; bones,
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// animations, and material flags are not in OBJ and stay
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// empty (the resulting WOM is WOM1, static-only). The intent
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// is "edit a static prop in Blender, ship it".
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std::string objPath = argv[++i];
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std::string womBase;
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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womBase = argv[++i];
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}
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if (!std::filesystem::exists(objPath)) {
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std::fprintf(stderr, "OBJ not found: %s\n", objPath.c_str());
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return 1;
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}
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if (womBase.empty()) {
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womBase = objPath;
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if (womBase.size() >= 4 &&
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womBase.substr(womBase.size() - 4) == ".obj") {
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womBase = womBase.substr(0, womBase.size() - 4);
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}
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}
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std::ifstream in(objPath);
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if (!in) {
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std::fprintf(stderr, "Failed to open OBJ: %s\n", objPath.c_str());
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return 1;
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}
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// Pools — OBJ stores positions/UVs/normals in independent
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// arrays and references them by index in face lines, so we
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// collect each pool first then expand into WOM vertices on
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// the fly (one WOM vertex per (vIdx, vtIdx, vnIdx) triple
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// since WOM has interleaved vertex data, not pooled).
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std::vector<glm::vec3> positions;
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std::vector<glm::vec2> texcoords;
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std::vector<glm::vec3> normals;
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wowee::pipeline::WoweeModel wom;
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wom.version = 1;
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std::unordered_map<std::string, uint32_t> dedupe;
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int badFaces = 0;
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int triangulatedNgons = 0;
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std::string objectName;
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std::string line;
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// Convert a single OBJ vertex token like "3/4/5" or "3//5" or
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// "3/4" or "3" into a WOM vertex index, deduping identical
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// (pos, uv, normal) triples to keep the buffer compact.
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auto resolveCorner = [&](const std::string& token) -> int {
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int v = 0, t = 0, n = 0;
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{
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const char* p = token.c_str();
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char* endp = nullptr;
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v = std::strtol(p, &endp, 10);
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if (*endp == '/') {
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++endp;
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if (*endp != '/') {
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t = std::strtol(endp, &endp, 10);
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}
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if (*endp == '/') {
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++endp;
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n = std::strtol(endp, &endp, 10);
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}
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}
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}
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// Translate negative (relative) indices to absolute.
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auto absIdx = [](int idx, size_t poolSize) -> int {
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if (idx < 0) return static_cast<int>(poolSize) + idx;
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return idx - 1; // OBJ is 1-based
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};
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int vi = absIdx(v, positions.size());
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int ti = (t == 0) ? -1 : absIdx(t, texcoords.size());
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int ni = (n == 0) ? -1 : absIdx(n, normals.size());
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if (vi < 0 || vi >= static_cast<int>(positions.size())) return -1;
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std::string key = std::to_string(vi) + "/" +
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std::to_string(ti) + "/" +
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std::to_string(ni);
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auto it = dedupe.find(key);
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if (it != dedupe.end()) return static_cast<int>(it->second);
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wowee::pipeline::WoweeModel::Vertex vert;
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vert.position = positions[vi];
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if (ti >= 0 && ti < static_cast<int>(texcoords.size())) {
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vert.texCoord = texcoords[ti];
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// Reverse the V-flip from --export-obj so a round-trip
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// returns the original UVs unchanged.
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vert.texCoord.y = 1.0f - vert.texCoord.y;
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} else {
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vert.texCoord = {0, 0};
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}
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if (ni >= 0 && ni < static_cast<int>(normals.size())) {
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vert.normal = normals[ni];
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} else {
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vert.normal = {0, 0, 1};
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}
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uint32_t newIdx = static_cast<uint32_t>(wom.vertices.size());
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wom.vertices.push_back(vert);
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dedupe[key] = newIdx;
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return static_cast<int>(newIdx);
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};
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while (std::getline(in, line)) {
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// Strip CR for CRLF files.
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while (!line.empty() && (line.back() == '\r' || line.back() == ' '))
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line.pop_back();
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if (line.empty() || line[0] == '#') continue;
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std::istringstream ss(line);
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std::string tag;
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ss >> tag;
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if (tag == "v") {
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glm::vec3 p; ss >> p.x >> p.y >> p.z;
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positions.push_back(p);
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} else if (tag == "vt") {
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glm::vec2 t; ss >> t.x >> t.y;
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texcoords.push_back(t);
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} else if (tag == "vn") {
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glm::vec3 n; ss >> n.x >> n.y >> n.z;
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normals.push_back(n);
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} else if (tag == "o") {
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if (objectName.empty()) ss >> objectName;
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} else if (tag == "f") {
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std::vector<std::string> corners;
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std::string c;
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while (ss >> c) corners.push_back(c);
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if (corners.size() < 3) { badFaces++; continue; }
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std::vector<int> resolved;
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resolved.reserve(corners.size());
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bool ok = true;
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for (const auto& cc : corners) {
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int idx = resolveCorner(cc);
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if (idx < 0) { ok = false; break; }
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resolved.push_back(idx);
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}
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if (!ok) { badFaces++; continue; }
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// Fan-triangulate (works for triangles, quads, and
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// n-gons; assumes the polygon is convex which is the
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// common case from DCC exporters).
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if (resolved.size() > 3) triangulatedNgons++;
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for (size_t k = 1; k + 1 < resolved.size(); ++k) {
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wom.indices.push_back(static_cast<uint32_t>(resolved[0]));
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wom.indices.push_back(static_cast<uint32_t>(resolved[k]));
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wom.indices.push_back(static_cast<uint32_t>(resolved[k + 1]));
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}
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}
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// mtllib/usemtl/g/s lines are silently skipped — material
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// info doesn't survive the round-trip but groups would
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// (left as future work; current import keeps it simple).
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}
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if (wom.vertices.empty() || wom.indices.empty()) {
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std::fprintf(stderr, "import-obj: no geometry found in %s\n",
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objPath.c_str());
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return 1;
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}
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wom.name = objectName.empty()
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? std::filesystem::path(objPath).stem().string()
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: objectName;
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// Compute bounds from positions — the renderer culls by these
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// so wrong values cause the model to disappear at distance.
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wom.boundMin = wom.vertices[0].position;
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wom.boundMax = wom.boundMin;
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for (const auto& v : wom.vertices) {
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wom.boundMin = glm::min(wom.boundMin, v.position);
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wom.boundMax = glm::max(wom.boundMax, v.position);
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}
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glm::vec3 center = (wom.boundMin + wom.boundMax) * 0.5f;
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float r2 = 0;
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for (const auto& v : wom.vertices) {
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glm::vec3 d = v.position - center;
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r2 = std::max(r2, glm::dot(d, d));
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}
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wom.boundRadius = std::sqrt(r2);
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if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
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std::fprintf(stderr, "import-obj: failed to write %s.wom\n",
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womBase.c_str());
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return 1;
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}
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std::printf("Imported %s -> %s.wom\n", objPath.c_str(), womBase.c_str());
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std::printf(" %zu verts, %zu tris, bounds [%.2f, %.2f, %.2f] - [%.2f, %.2f, %.2f]\n",
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wom.vertices.size(), wom.indices.size() / 3,
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wom.boundMin.x, wom.boundMin.y, wom.boundMin.z,
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wom.boundMax.x, wom.boundMax.y, wom.boundMax.z);
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if (triangulatedNgons > 0) {
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std::printf(" fan-triangulated %d n-gon(s)\n", triangulatedNgons);
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}
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if (badFaces > 0) {
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std::printf(" warning: skipped %d malformed face(s)\n", badFaces);
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}
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return 0;
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} else if (std::strcmp(argv[i], "--export-png") == 0 && i + 1 < argc) {
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// Render heightmap, normal-map, and zone-map PNG previews for a
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// terrain. Useful for portfolio screenshots, ground-truth map
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