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Add WoW-style footsteps and improve third-person movement/collision
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11 changed files with 724 additions and 85 deletions
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@ -63,6 +63,7 @@ public:
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void setActiveGeosets(uint32_t instanceId, const std::unordered_set<uint16_t>& geosets);
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void setInstanceVisible(uint32_t instanceId, bool visible);
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void removeInstance(uint32_t instanceId);
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bool getAnimationState(uint32_t instanceId, uint32_t& animationId, float& animationTimeMs, float& animationDurationMs) const;
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/** Attach a weapon model to a character instance at the given attachment point. */
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bool attachWeapon(uint32_t charInstanceId, uint32_t attachmentId,
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