Add WoW-style footsteps and improve third-person movement/collision

This commit is contained in:
Kelsi 2026-02-03 14:55:32 -08:00
parent 54dc27c2ec
commit dfb1f3cfdc
11 changed files with 724 additions and 85 deletions

View file

@ -63,6 +63,7 @@ public:
void setActiveGeosets(uint32_t instanceId, const std::unordered_set<uint16_t>& geosets);
void setInstanceVisible(uint32_t instanceId, bool visible);
void removeInstance(uint32_t instanceId);
bool getAnimationState(uint32_t instanceId, uint32_t& animationId, float& animationTimeMs, float& animationDurationMs) const;
/** Attach a weapon model to a character instance at the given attachment point. */
bool attachWeapon(uint32_t charInstanceId, uint32_t attachmentId,