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Add WoW-style footsteps and improve third-person movement/collision
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11 changed files with 724 additions and 85 deletions
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@ -172,6 +172,12 @@ public:
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*/
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std::optional<float> getHeightAt(float glX, float glY) const;
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/**
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* Get dominant terrain texture name at a GL position.
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* Returns empty if terrain is not loaded at that position.
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*/
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std::optional<std::string> getDominantTextureAt(float glX, float glY) const;
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/**
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* Get statistics
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*/
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