Add WoW-style footsteps and improve third-person movement/collision

This commit is contained in:
Kelsi 2026-02-03 14:55:32 -08:00
parent 54dc27c2ec
commit dfb1f3cfdc
11 changed files with 724 additions and 85 deletions

View file

@ -1141,6 +1141,30 @@ void CharacterRenderer::removeInstance(uint32_t instanceId) {
instances.erase(instanceId);
}
bool CharacterRenderer::getAnimationState(uint32_t instanceId, uint32_t& animationId,
float& animationTimeMs, float& animationDurationMs) const {
auto it = instances.find(instanceId);
if (it == instances.end()) {
return false;
}
const CharacterInstance& instance = it->second;
auto modelIt = models.find(instance.modelId);
if (modelIt == models.end()) {
return false;
}
const auto& sequences = modelIt->second.data.sequences;
if (instance.currentSequenceIndex < 0 || instance.currentSequenceIndex >= static_cast<int>(sequences.size())) {
return false;
}
animationId = instance.currentAnimationId;
animationTimeMs = instance.animationTime;
animationDurationMs = static_cast<float>(sequences[instance.currentSequenceIndex].duration);
return true;
}
bool CharacterRenderer::attachWeapon(uint32_t charInstanceId, uint32_t attachmentId,
const pipeline::M2Model& weaponModel, uint32_t weaponModelId,
const std::string& texturePath) {