mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-02 15:53:51 +00:00
Add intent-driven strafe animation selection and movement state hooks
This commit is contained in:
parent
871172d63e
commit
dfc29cad10
5 changed files with 105 additions and 18 deletions
|
|
@ -64,6 +64,7 @@ public:
|
|||
void setInstanceVisible(uint32_t instanceId, bool visible);
|
||||
void removeInstance(uint32_t instanceId);
|
||||
bool getAnimationState(uint32_t instanceId, uint32_t& animationId, float& animationTimeMs, float& animationDurationMs) const;
|
||||
bool hasAnimation(uint32_t instanceId, uint32_t animationId) const;
|
||||
|
||||
/** Attach a weapon model to a character instance at the given attachment point. */
|
||||
bool attachWeapon(uint32_t charInstanceId, uint32_t attachmentId,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue